Maverick Swashbuckler (Apath)
|Unofficial rules compendium|
Truly adaptable, the maverick swashbuckler can master any situation with a few seconds of thought, but her reflexes are not quite as drilled as those of other swashbucklers.
A swashbuckler with fewer but more flexible deeds.
Hit Die: d10.
The maverick swashbuckler has all the class abilities of the swashbuckler, except as noted below.
An maverick swashbuckler gains the following deeds at the indicated levels. These are wither swashbuckler deeds or grit feats gained as bonus feats, ignoring all prerequisites.
1—Derring-do, opportune parry and riposte.
3—Kip-up, precise strike.
7—Superior feint, targeted strike.
11—Bleeding wound, evasive.
15—Dizzying defense, perfect thrust.
19—Cheat death, stunning stab.
Maverick Improvisation (Ex)
A maverick swashbuckler can take a move action to gain the benefit of a combat feat, deed, or grit feat she doesn't possess. She cannot select grit feats that recover grit or reduce grit expenditures. Specifically, she cannot choose Extra Grit, Fabulist, or Signature Deed. An ability gained this way is called a maverick improvisation. This effect lasts for 1 minute. The maverick swashbuckler must meet all the prerequisites of a feat or be of a level where a swashbuckler could use that deed . She may gain a number of times per day equal to 3 + 1/2 her maverick swashbuckler level (minimum 1).
The maverick swashbuckler can use this ability again before the duration expires in order to replace the previous maverick improvisation with another choice.
If a maverick improvisation has a daily use limitation (such as Stunning Fist), any uses of that maverick improvisation while using this ability count toward that daily limit.
At 7th level, a maverick swashbuckler can use this ability to gain the benefit of two maverick improvisations at the same time. She may select one maverick improvisation as a swift action or two maverick improvisations as a move action. She may a maverick improvisation to meet a prerequisite of the second maverick improvisation; doing so means that she cannot replace a maverick improvisation currently fulfilling another's prerequisite without also replacing those maverick improvisations that require it. Each individual maverick improvisation selected counts toward her daily uses of this ability.
At 11th level, a maverick swashbuckler can use this ability to gain the benefit of three maverick improvisations at the same time. She may select one maverick improvisation as a free action, two maverick improvisations as a swift action, or three maverick improvisations as a move action. She may use one of the maverick improvisations to meet a prerequisite of the second and third maverick improvisations, and use the second maverick improvisation to meet a prerequisite of the third maverick improvisation. Each individual maverick improvisation selected counts toward her daily uses of this ability.
At 15th level, a maverick swashbuckler can use this ability to gain the benefit of one maverick improvisation as an immediate action or three maverick improvisations as a swift action. Each individual maverick improvisation selected counts toward her daily uses of this ability.
At 19th level, a maverick swashbuckler can use this ability to gain the benefit of any number of maverick improvisations as a swift action. Each maverick improvisation selected counts toward her daily uses of this ability.
This is the same table as the one in the rulebook, with the names of the deeds added.
|1st||+1||+0||+2||+0||Deeds (derring-do, opportune parry and riposte), panache, swashbuckler finesse|
|2nd||+2||+0||+3||+0||Charmed life 3/day|
|3rd||+3||+1||+3||+1||Deeds (kip-up, precise strike), nimble +1|
|5th||+5||+1||+4||+1||Swashbuckler weapon training +1|
|6th||+6/+1||+2||+5||+2||Charmed life 4/day|
|7th||+7/+2||+2||+5||+2||Deeds (superior feint, targeted strike), nimble +2|
|9th||+9/+4||+3||+6||+3||Swashbuckler weapon training +2|
|10th||+10/+5||+3||+7||+3||Charmed life 5/day|
|11th||+11/+6/+1||+3||+7||+3||Deeds (bleeding wound, evasive), nimble +3|
|13th||+13/+8/+3||+4||+8||+4||Swashbuckler weapon training +3|
|14th||+14/+9/+4||+4||+9||+4||Charmed life 6/day|
|15th||+15/+10/+5||+5||+9||+5||Deeds (dizzying defense, perfect thrust), nimble +4|
|17th||+17/+12/+7/+2||+5||+10||+5||Swashbuckler weapon training +4|
|18th||+18/+13/+8/+3||+6||+11||+6||Charmed life 7/day|
|19th||+19/+14/+9/+4||+6||+11||+6||Deeds (cheat death, stunning stab), nimble +5|
|20th||+20/+15/+10/+5||+6||+12||+6||Bonus feat, swashbuckler weapon mastery|
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
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