Mammoth Rider (Apath)

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Unofficial rules compendium

A mammoth rider is a friend of the huge beasts of his homeland. Using his wilderness skills and the power of his ferocious steed, he is a terror to any soft southerners who invades his territory.

Class Information

This is a prestige archetype. A mammoth rider is a wilderness-wise friend of giant animals.

Publisher: Purple Duck Games.

Prestige Class: Mammoth rider from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: Ranger.

Role: Mammoth riders can fight either mounted and on foot, always in concert with their steed.

Alignment: Any. Very few mammoth riders are lawful, the largest organization most of them recognize is the tribe.

Hit Die: d10.

Class Features

The mammoth rider has all the ranger's class features, except as noted.

Steed (Ex)

Other than noted below, a steed functions as a druid's animal companion, replacing any animal companion or mount gained from another class. The mammoth rider's class levels stack with other classes that grant an animal companion to determine his effective druid level.

A mammoth rider can choose from among the following animal companions to serve as his loyal steed. Arsinoitherium, aurochs, baluchitherium, camel, cat (big), elk, horse, mastodon (elephant), megaloceros, rhinoceros, triceratops, wolf, or woolly mammoth (use stats for a mastodon). A GM might expand this list to include other possible steeds.

A steed must increase its size every chance it gets, and only a creature capable of Large size by level 7 is possible as a steed. A mammoth rider's animal companion shares his favored enemy bonuses. This replaces hunter's bond.

Wild Coercion (Ex)

A mammoth rider gains the wild empathy ability; this is exactly like the ranger ability of the same name. For the purposes of this ability, his class level stacks with all other classes with the wild empathy ability. In addition, a mammoth rider can use his wild empathy to demoralize an animal or magical beast, or force it to be friendly to him, as if using Intimidate rather than Diplomacy. He adds his Strength modifier to these checks in addition to his Charisma modifier. This is a modification to wild empathy.

Born Survivor

At 3rd level and 7th level, a mammoth rider gains a bonus feat from the following list:

Great Fortitude, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes. He must meet the prerequisites for these feats. This replaces Endurance and woodland stride.

Undaunted (Ex)

At 4th level a mammoth rider adds his Strength bonus to the DC of Intimidate checks made against him. Additionally, creatures attempting to intimidate a mammoth rider don't gain a bonus for being larger than him. This replaces the level 3 favored terrain.

Gigantic Steed (Ex)

At 8th level a mammoth rider's steed increases to Huge size. The creature receives a –1 penalty on attack rolls and to AC, and a –2 penalty to Dexterity (to a minimum of 1); its base damage increases by one size category; and its reach increases to 10 feet. It also gains a +2 size bonus to its Strength and Constitution. At 11th level and every three levels thereafter, the Strength bonus increases by an additional +2; the bonus to Constitution increases by an additional +2 at 14th and again at 20th level. Gigantic steed and rugged steed replaces spells.

Mistrust of Magic (Ex)

At 9th level, as long as a mammoth rider doesn't possess levels in a class that grants arcane spellcasting ability, he gains a +2 morale bonus on saving throws against arcane spells. If he has no levels in classes granting divine spellcasting ability, he gains a +2 morale bonus on saving throws against divine spells. This replaces evasion.

Rugged Steed (Ex)

At 9th level and every three levels thereafter, the natural armor bonus of a mammoth rider's steed increases by +1. Gigantic steed and rugged steed replaces spells.

Colossus Hunter (Ex)

At 12nd level, a mammoth rider gains a +1 bonus on weapon attacks and damage rolls against Large and Huge creatures, and a +2 bonus on weapon attacks and damage rolls against Gargantuan and Colossal creatures. This bonus stacks with favored enemy bonuses, and all large and larger creatures count as favored enemies for you. At 16th level, these bonuses double. This replaces camouflage.

Rapid Straddle (Ex)

At 13th level, a mammoth rider can make Ride checks to fast mount or fast dismount his steed even if it's more than one size category larger than him, provided he still has a move action available that round. This replaces favored terrain from level 13.

Steed's Reach (Ex)

At 16th level, the mammoth rider's steed's reach improves to 15 feet. This replaces improved evasion.

Combined Might (Ex)

At 17th level, a mounted mammoth rider strikes with the combined power of herself and his steed. Once per round, when the mammoth rider hits with a melee attack from astride his steed during a charge, he adds half his steed's Strength modifier to the damage roll in addition to his own, provided his steed is currently capable of taking a free action.

Valiant Devotion (Ex)

At 12th level, a mammoth rider's steed gains a +4 morale bonus against charm, compulsion, and fear effects. This replaces hide in plain sight.

Pulverizing Assault (Ex)

At 19th level, if a mammoth rider is mounted on his steed and directs it to charge or use a constrict, powerful charge, or trample attack, then the first time that his steed deals damage with this attack this round, the target must make a successful Fortitude save (DC = 10 + 1/2 the steed's Hit Dice + the steed's Str modifier) or be staggered for 1d4 rounds. This replaces the favored terrain from level 18.

Mammoth Master (Ex)

At 20th level, a mammoth rider is unaffected by the dazed, fatigued, shaken, sickened, staggered, and stunned conditions. If he succeeds at a Fortitude or Will save against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. If a mammoth rider and his steed both successfully hit an opponent on the same initiative count, the foe must succeed at a Fortitude save (DC = 10 + 1/2 the steed's Hit Dice + the steed's Str modifier) or be stunned for 1 round. Whether or not the save is successful, an affected creature is immune to this ability for 24 hours thereafter. This replaces master hunter.

No Spells

Gigantic steed and rugged steed replaces the ranger’s spells class feature. Mammoth riders do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.

Table: Mammoth Rider

2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Born survivor
4th +4 +4 +4 +1 Undaunted
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Born survivor
8th +8/+3 +6 +6 +2 Gigantic steed (+2 Con, +2 Str), swift tracker
9th +9/+4 +6 +6 +3 Mistrust of magic, rugged steed +1
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat
11th +11/+6/+1 +7 +7 +3 Gigantic steed (+4 Str), Quarry
12th +12/+7/+2 +8 +8 +4 Colossus hunter, rugged steed +2
13th +13/+8/+3 +8 +8 +4 rapid straddle
14th +14/+9/+4 +9 +9 +4 Combat style feat, Gigantic steed (+4 Con, +6 Str)
15th +15/+10/+5 +9 +9 +5 4th favored enemy, rugged steed +3
16th +16/+11/+6/+1 +10 +10 +5 Colossus hunter +2, steed's reach
17th +17/+12/+7/+2 +10 +10 +5 Gigantic steed (+8 Str), combined might
18th +18/+13/+8/+3 +11 +11 +6 Combat style feat, rugged steed +4
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry, pulverizing assault
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, gigantic steed (+6 Con, +10 Str), mammoth master

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spellcasting
  • Wild empathy
  • Endurance
  • Favored Terrain (all)
  • Evasion
  • Camouflage
  • Improved Evasion
  • Hide in plain sight
  • Master hunter
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