Living Monolith (Apath)
The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.
Publisher: Purple Duck Games.
This is a prestige archetype. Living monoliths are immortal guardians with the resilience and wisdom of stone.
Publisher: Purple Duck Games.
Prestige Class: Living monolith from Pathfinder Player Companion: People of the Sands.
Build Classes: Barbarian.
Role: Living monoliths are resolute guardians, as able to defend weaker party members as ancient tombs. Their ability to increase in size makes them able to keep many attackers at bay.
Alignment: Any. Their alignment is generally similar to that of the noble whose tomb they guard. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful as evil nobles tend to prefer undead guardians. Adventuring living monoliths need some cause, a motivation to go plundering tombs rather than protecting them. They may have gained the role under false pretences, be avengers out to mete justice on plunderers, be involuntary under a curse, or on a lifelong sacred mission.
Bonus Language: Sphinx. A living monolith can pick sphinx as a bonus language, in addition to those allowed by her race.
Hit Die: d12.
Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).
Skill Ranks Per Level: 2 + Int modifier.
This is all the class features of the living monolith.
Weapon and Armor Proficiency
A stalwart living monolith is proficient with all simple and martial weapons, all types of armor, and shields (excluding tower shields).
Fortified Flesh (Ex)
At 1st level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%.
Ka Stone (Sp )
A living monolith can invoke the power of her soul stone (see below) once per day as a swift action, enabling her to grow in size as if using enlarge person with a caster level equal to the living monolith's class level. She can do this even if she is not a humanoid. At level 5, and every 5 levels after, the living monolith can enlarge herself an additional time per day.
Soul Stone (Su)
During her induction, a living monolith has a stone scarab embedded in her forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and her oaths to the gods and pharaohs. It cannot be removed without her permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.
The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.
Stone Blood (Ex)
At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.
Armor Bonus (Ex)
At 3rd level, a living monolith receives +8 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. The bonus increase by +1 every three living monolith levels thereafter (6th, 9th, 12th, 15th, and 18th level).
At 4th level, a living monolith becomes exceptionally stable on her feet, gaining a +4 bonus to her CMD when she resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.
Improved Ka Stone (Sp)
At 5th level, when using enlarge person from the ka stone ability, the living monolith receives an additional +2 size bonus to Strength and 2 temporary hit points per hit dice. These hit points last as long as enlarge person does.
Attunement to Stone (Sp)
At 6th level, a living monolith can use meld into stone at will. The duration of this ability can be freely extended, and the living monolith does not age or need to eat, drink, breathe, or sleep while so melded.
Immune to Disease (Ex)
At 8th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).
Greater Ka Stone (Sp)
At 10th level, when a living monolith invokes her ka stone's power to increase her size, she gains a +6 size bonus to Strength, 3 temporary hit points per hit die, a +2 enhancement bonus to armor and takes a -2 penalty to Dexterity.
This power can be used at will and lasts as long as the living monolith concentrates.
Summon Sphinx (Sp)
At 12th level the living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the living monolith can call a sphinx to her presence and bargain for its services as if using planar ally to call upon an outsider. At 17th level, this ability functions as greater planar ally.
Communion with Stone (Su)
At 14th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. She gains Terran as a bonus language.
Master Ka Stone (Su)
At 15th level, when a living monolith invokes her ka stone's power to increase her size, she recovers two hit points per hit dice, in addition to all previous benefits.
Assumption of Stone (Sp)
At 16th level a living monolith becomes immune to petrification. Also, she may use statue as a spell-like ability with a range of personal at will. Add any damage reduction the living monolith has to its hardness in statue form. The duration of this ability can be freely extended, and the living monolith does not age, eat, drink, breathe, or sleep while using it. If she is using her ka stone to enlarge herself, the duration of that ability does not count time in statue form against its duration.
Judgment of the Monolith (Sp)
At 18th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).
Ageless Stone (Ex)
At 20th level, a living monolith becomes immortal. She ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though she can still be killed by other means.
Inexhaustible Ka Stone (Su)
At 20th level, when a living monolith uses the ka stone ability, she recovers as from a full night's rest, including ability damage, fatigue, exhaustion, and other benefits of resting. This is in addition to the benefits of master ka stone. She does not refresh abilities with limited uses per day.
Table: Living Monolith
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+0||+2||Fortified flesh 1, ka stone (1/day), soul stone|
|3rd||+3||+3||+1||+3||Armor bonus +8|
|4th||+4||+4||+1||+4||Fortified flesh 2, stability|
|5th||+5||+4||+1||+4||Improved ka stone (2/day)|
|6th||+6/+1||+5||+2||+5||Armor bonus +9, attunement to stone|
|7th||+7/+2||+5||+2||+5||Fortified flesh 3|
|8th||+8/+3||+6||+2||+6||Immune to disease|
|9th||+9/+4||+6||+3||+6||Armor bonus +10|
|10th||+10/+5||+7||+3||+7||Fortified flesh 4, greater ka stone (3/day)|
|12th||+12/+7/+2||+8||+4||+8||Armor bonus +11, summon sphinx|
|13th||+13/+8/+3||+8||+4||+8||Fortified flesh 5|
|14th||+14/+9/+4||+9||+4||+9||Communion with stone|
|15th||+15/+10/+5||+9||+5||+9||Armor bonus +12, master ka stone (4/day)|
|16th||+16/+11/+6/+1||+10||+5||+10||Assumption of stone, fortified flesh 6|
|17th||+17/+12/+7/+2||+10||+5||+10||Summon sphinx (greater)|
|18th||+18/+13/+8/+3||+11||+6||+11||Armor bonus +13, judgment of the monolith|
|19th||+19/+14/+9/+4||+11||+6||+11||Fortified flesh 7|
|20th||+20/+15/+10/+5||+12||+6||+12||Ageless stone, inexhaustible ka stone (5/day)|
This spell can be used to create a living monolith.
Living Monolith Curse
Purple Duck games
Necromancy (curse) [earth]
Level: cleric/oracle 7
Components: V, S, M (stone scarab worth at least 100 gp per hit dice of the target)
Casting Time: 1 standard action
Target: touched creature with class levels
Saving Throw: Will negates
Spell Resistance: yes
The cursed creature is stunned for 10 minutes and gains a living monolith archetype. Immediately retrain all the creature's feats and all class levels to levels in a living monolith prestige archetype. The target is also subject to a quest of the caster's choosing, and this can be an open-ended quest without the usual time limit. This quest can only be removed by breaking the living monolith curse. When the curse is lifted, the creature returns to its previous class(es), and may immediately advance any levels it gained as a living monolith. If the quest is fulfilled or becomes impossible to fulfill (such as if a guarded tomb is desecrated), the target has the option to return to his old class, or to continue forever as a living monolith; in either case the curse ends.
The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
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