Lendor (Greyhawk Action)

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The Suel lord of time and of tedium, Lendor is a scholarly deity not much involved in the everyday affairs of the world or his pantheon.

Lendor (LEN-dor), the leader and progenitor of the Suel pantheon, is depicted as a white-haired and bearded husky older man. Largely withdrawn from the affairs of the world to care for larger issues, Lendor considers himself superior to other gods and especially to his children, as he has the ability to banish any of his children or undo their magic. A blow from his flaming sword Afterglow is said to be the force that started the flow of time at the dawn of the universe. His holy symbol is a crescent moon in front of a new moon surrounded by fourteen stars (sometimes less or more).

Time stretches to infinity, and issues that seem pressing are merely a smaller part of a larger whole. In order to make sense of the universe, one must look at the entire mosaic instead of just a part of it. Age brings experience, wisdom, and the impetus to take things slow.

Lendor's clergy are mostly older, particularly sages, village elders, and record keepers. They tend to have little interaction with the outside world, remaining cloistered in their libraries and temples for years at a time. Occasionally a younger person will be drawn to this faith, taking the role of wandering adviser, preaching the need to keep the present in perspective; these preachers often become advisers to conservative leaders or mount expeditions to recover ancient tomes and artifacts lost for generations.

Alignment: Lawful Neutral

Weapon: Greatsword

Symbol: Crescent moon in front of a new moon surrounded by a ring of stars.

Action Domains

Flux, Life, Order, Spiritual, Time.

Pathfinder Domains

Community, Knowledge, Law, Protection, Repose.

Pathfinder Traits

Pathfinder Obedience

Lay a heavy rope (or other burden) across your shoulders and meditate on the strengths and weaknesses of your true self. Remove the rope and continue to meditate on the feeling of lightness that comes with the loss of an burden. Gain a +4 sacred bonus on saving throws against effects that damage, drain, or penalize ability scores.

Boons

  1. The Tender's Path (Sp) remove fear 3/day, calm emotions 2/day, or sands of time 1/day
  2. Elder's Wisdom (Su) You immediately age into the next age category, though you take only the mental bonuses for the next age category and none of the physical penalties. If you are venerable when you receive this boon, gain a +2 sacred bonus to your Wisdom instead.
  3. Judgement (Sp) You can cast freedom or imprisonment once per day.