Knave (Apath)

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Unofficial rules compendium

The knave is a world-wise fighter, a survivor who learns to mix brute force with a bit of craft. He has most of the fighter's strengths except heavy armor, along with some additional skills to help keep him alive and prosper. Some knaves are crafty gangsters who use stealth to gain an advantage against their opponents, while others are professional light troops or veterans retired to a civilian job.

Class Information

This is a Fighter archetype

Hit Die: d10.

Class Skills

Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Move Silently (Dex), Perception (Wis), Ride (Dex), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

Skills in italics are not on the normal figher's list of class skills.

Skill Ranks per Level: 6 + Int modifier.

Class Features

The knave has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Knave's are proficient with all simple and martial weapons and with light and medium armor but not with shields.

Bonus Feats

A knave gains a bonus feat at level 1, level 8, and every 4 levels after that.

Armor Training (Ex)

The Armor Training of a knave does not apply to heavy armor.

Uncanny Dodge (Ex)

Starting at 4th level, a knave can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

Table: Knave

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Bonus feat
2nd +2 +3 +0 +0 Bravery +1
3rd +3 +3 +1 +1 Armor training 1
4th +4 +4 +1 +1 Uncanny dodge
5th +5 +4 +1 +1 Weapon training 1
6th +6/+1 +5 +2 +2 Bravery +2
7th +7/+2 +5 +2 +2 Armor training 2
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Weapon training 2
10th +10/+5 +7 +3 +3 Bravery +3
11th +11/+6/+1 +7 +3 +3 Armor training 3
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Weapon training 3
14th +14/+9/+4 +9 +4 +4 Bravery +4
15th +15/+10/+5 +9 +5 +5 Armor training 4
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18th +18/+13/+8/+3 +11 +6 +6 Bravery +5
19th +19/+14/+9/+4 +11 +6 +6 Armor mastery
20th +20/+15/+10/+5 +12 +6 +6 Bonus feat, Weapon mastery

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and armor proficiency
  • Bonus feats
  • Armor Training
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