Ib Monolith (Apath)

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The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone. The ib monolith is a living monolith of the clerical caste.

Class Information

This is a prestige archetype. Living monoliths are immortal guardians with the resilience and wisdom of stone.

Prestige Class: Living monolith from Pathfinder Player Companion: People of the Sands.

Build Classes: Cleric.

Role: Ib monoliths are sacred guardians, using mystic powers to strengthen the tomb and its other guardians. In a team, their role is essentially the same, guarding the party rather than an installation.

Alignment: Any. An Ib monolith's alignment must be within one step of her deity's, along either the law/chaos axis or the good/evil axis. Their alignment is also generally similar to that of the noble whose tomb they guard or the party they work with. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful and evil nobles tend to prefer undead guardians. Adventuring living monoliths need some unusual motivation, often vengeance on desecrators.

Bonus Language: Sphinx. An ib monolith can pick sphinx as a bonus language, in addition to those allowed by her race.

Hit Die: d8.

Class Skills

Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks Per Level: 2 + Int modifier.

Class Features

The ib monolith has all the class features of the cleric, except as follows.

Fortified Flesh (Ex)

At 1st level, the flesh of an ib monolith takes on the hardness of stone. An ib monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%. When an ib monolith uses his ib stone ability to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively.

Ib Stone (Su)

During his induction into this prestige class, an ib monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the ib monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

An ib monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

No Domains

The ib monolith lacks domains and domain spell slots.

Stone Blood (Ex)

At 2nd level, the vital fluids and tissues of an ib monolith can selectively petrify in response to injury. An ib monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Armor Bonus (Ex)

At 3rd level, an ib monolith receives +6 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. It can be improved with magic vestment and similar armor enhancements.

Channel Energy

This is the same as the cleric class feature of the same name, except the ib monolith channels 1d6 of energy at third level and another d6 at level 3 and every 3 levels thereafter.

Stability (Ex)

At 5th level, an ib monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.

Tombsight (Su)

At 6th level, a living monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously.

This power can be used at will and lasts as long as the living monolith concentrates.

Attunement to Stone (Sp)

At 8th level, an ib monolith can use meld into stone at will. The duration of this ability can be freely extended, and the ib monolith does not age, eat, drink, breathe, or sleep while so melded.

Immune to Disease

At 11th level, an ib monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

Summon Sphinx (Sp)

At 12th level the ib monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the ib monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 17th level, this ability functions as greater planar ally.

Communion with Stone (Su)

At 14th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.

Judgment of the Monolith (Sp)

At 18th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

Ageless Stone (Ex)

At 20th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

Ageless Stone (Ex)

At 20th level, an ib monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

Table: Ib Monolith

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, fortified flesh 1, ib stone, orisons, spontaneous casting 3 1
2nd +1 +3 +0 +3 Stone blood 4 2
3rd +2 +3 +1 +3 Armor bonus +6, channel energy 1d6 4 2 1
4th +3 +4 +1 +4 Fortified flesh 4 3 2
5th +3 +4 +1 +4 Stability 4 3 2 1
6th +4 +5 +2 +5 Channel energy 2d6, tombsight 4 3 3 2
7th +5 +5 +2 +5 Fortified flesh 3 4 4 3 2 1
8th +6/+1 +6 +2 +6 Attunement to stone 4 4 3 3 2
9th +6/+1 +6 +3 +6 Channel energy 3d6 4 4 4 3 2 1
10th +7/+2 +7 +3 +7 Fortified flesh 4 4 4 4 3 3 2
11th +8/+3 +7 +3 +7 Immune to disease 4 4 4 4 3 2 1
12th +9/+4 +8 +4 +8 Channel energy 4d6, summon sphinx 4 4 4 4 3 3 2
13th +9/+4 +8 +4 +8 Fortified flesh 5 4 4 4 4 4 3 2 1
14th +10/+5 +9 +4 +9 Communion with stone 4 4 4 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Channel energy 5d6, 4 4 4 4 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 Assumption of stone, fortified flesh 6 4 4 4 4 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 Summon sphinx (greater) 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Channel energy 6d6, judgment of the monolith 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Fortified flesh 7 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Ageless stone 4 4 4 4 4 4 4 4 4 4


This spell can be used to create an ib monolith.

Living Monolith Curse

Publisher Purple Duck games
Necromancy (curse) [earth]
Level: cleric/oracle 7
Components: V, S, M (stone scarab worth at least 100 gp per hit dice of the target)
Casting Time: 1 standard action
Range: touch
Target: touched creature with class levels
Duration: permanent
Saving Throw: Will negates
Spell Resistance: yes

The cursed creature is stunned for 10 minutes and gains a living monolith archetype. Immediately retrain all the creature's feats and all class levels to levels in a living monolith prestige archetype. The target is also subject to a quest of the caster's choosing, and this can be an open-ended quest without the usual time limit. This quest can only be removed by breaking the living monolith curse. When the curse is lifted, the creature returns to its previous class(es), and may immediately advance any levels it gained as a living monolith. If the quest is fulfilled or becomes impossible to fulfill (such as if a guarded tomb is desecrated), the target has the option to return to his old class, or to continue forever as a living monolith; in either case the curse ends.

Living monolith prestige archetypes include the ib monoloth, living monolith, ren monolith, and sheut monoloith.

The curse bestowed by this spell cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domains
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