Healing Sacerdote (Apath)

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Unofficial rules compendium

Some sacerdotes focus on healing, channeling divine benevolence rather than divine wrath.

Publisher: Purple Duck Games.

Class Information

This is a sacerdote archetype.

Alignment: The healing sacerdote must be non-evil.

Class Skills

The healing sacerdote's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Local) (Int), Knowledge (History) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Points per Level: 2 + Int modifier.

Class Features

This archetype has all normal class features, except as noted.

Divine Weal (Sp)

A healing sacerdote can release a wave of healing energy by channeling the power of his spells through his divine focus. Divine weal uses positive energy to heal damage to living creatures. It has no effect on non-living creatures, undead, or objects.

To use this ability, the sacerdote spends a standard action and sacrifices a sacerdote spell of level one or higher. Orisons cannot be channeled. This can be a cleric or domain spell and is expended as if it was cast, but has no effects besides powering the divine weal ability. The amount of damage healed is 1d6 points per level of spell. At level 4 and each every 4 levels thereafter add another d6 of healing, to a maximum of 5d6 additional healing at level 20.

Example: A 13 level healing sacerdote channels a 4th level spell. The healing is 4d6 for the spell level and 3d6 for the class level, for a total of 7d6 points of healing.

Divine weal can take two forms, a 40 ft. cone burst or a ray.

A cone originates at the caster and bursts 40 ft. in a quarter-circle in a direction designated by the sacredote. As an alternative, the sacerdote can focus the energy into a ray with medium range (100 ft. + 10 ft./level). This only affects a single target, but each die automatically rolls the maximum result. Both versions only affect willing targets, and there is no saving throw or attack roll.

Example: The 13th level healing sacerdote from the example above can channel his 4th level spell as a 40 ft. cone burst healing each creature in the burst 7d6 hit points, or he can make it into a ray that heals one creature for the maximum result, 42 points.

It is possible to use wrath feats with divine weal, but not ones that do damage.

A healing sacerdote must be able to present his divine focus to use this ability. This replaces divine wrath and the additional dice of divine wrath gained at level 4, 8, 12, 16, and 20.

Healing Domain

A sacerdote must chose the healing domain as one of his domains, and must gain access to this domain in the normal way; from a patron with the healing domain, from a philosophy, pantheon, dualistic faith, or monotheistic deity with the healing domain, or from a personal creed. This is a restriction on the domains ability.

Healing Mind

At 2nd level and above, when the healing sacerdote makes a caster level check to remove a harmful effect or condition, as with break enchantment, dispel magic, remove curse and similar spells, he adds his Intelligence bonus (if positive) to his caster level check. The player (or GM for NPCs) is the final arbiter of which conditions are harmful; even tough a creature might not think it is being harmed by charm person, healing mind can still help remove a charm effect.

In addition, the healing sacerdote's mastery of magic gives spells with a range of touch a very limited range. When the sacerdote casts a spell with a range of touch, he can deliver it as a ranged touch attack with range of 5 ft. times the healing sacerdote's Intelligence modifier. It uses the sacerdote's Dexterity modifier to calculate the attack bonus. If it misses the spell is lost, the charge cannot be held. If the target is within the sacerdote's natural reach, the spell can instead be delivered normally.

This replaces calculated targeting.

Channeled Mercy (Su)

At 2nd level, a healing sacerdote who uses divine weal also removes one or more harmful conditions. The healing sacerdote chooses one of the following harmful conditions at 2nd level: fatigued, shaken, or sickened. He can remove the chosen condition from all living creatures that he heals with divine weal.

At 6th level, he can choose one condition from the option at level 2 and another choice among the following conditions: dazed, diseased, or staggered. He can remove up to two of these conditions from all those he heals with divine weal.

At level 10, he gains all the benefits from level 6 again with new choices, as well as the ability to cure one of the following conditions: cursed, exhausted, frightened, nauseated, or poisoned. If he already has all the available choices from a set of conditions available at a certain level, that benefit is lost. He can remove up to three conditions at once.

At 14th level, he gains all the benefits from level 10, as well as the ability to cure one of the following conditions: blinded, deafened, paralyzed, or stunned. He can remove up to four conditions.

At 18th level, he gains all the benefits from level 14, as well as the ability to cure one of the following conditions: confused, cowering, drugged, energy drained, mad, or petrified. He can remove up to five conditions at once.

This ability replaces the additional divine wrath dice at level 2, 6, 10, 14, and 18.

Master Healer (Su)

At 5th level, when a healing sacerdote uses divine weal, he can choose to apply the benefits of channeled mercy or to treat any 1s rolled as 6s when determining how much damage he heals with divine weal. He must choose which benefit to take before he rolls to see how much damage he heals. This replaces the manifestation ability a sacerdote gains at level 5.

Manifestation

Gained at 9th level, this is the same as the sacerdote ability of the same name except that it affects divine weal rather than divine wrath. The healing sacerdote gets additional manifestations at level 13 and 17.

Table: Healing Sacerdote

Level Base
Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Advanced spellcasting, divine weal, domains, healing domain, orisons 3 1+1
2nd +1 +0 +0 +3 Channeled mercy, (fatigued, shaken, sickened), healing mind 4 2+2
3rd +1 +1 +1 +3 Bonus feat 4 2+2 1+1
4th +2 +1 +1 +4 Divine weal +1d6 5 3+3 2+2
5th +2 +1 +1 +4 Master healer 5 3+3 2+2 1+1
6th +3 +2 +2 +5 Channeled mercy (dazed, diseased, staggered) 5 3+3 3+3 2+2
7th +3 +2 +2 +5 Bonus feat 6 4+4 3+3 2+2 1+1
8th +4 +2 +2 +6 Divine weal +2d6 6 4+4 3+3 3+3 2+2
9th +4 +3 +3 +6 Manifestation 6 4+4 4+4 3+3 2+2 1+1
10th +5 +3 +3 +7 Channeled mercy (cursed, frightened, nauseated, poisoned) 6 4+4 4+4 3+3 3+3 2+2
11th +5 +3 +3 +7 Bonus feat 6 5+5 4+4 4+4 3+3 2+2 1+1
12th +6/+1 +4 +4 +8 Divine weal +3d6 6 5+5 4+4 4+4 3+3 3+3 2+2
13th +6/+1 +4 +4 +8 Manifestation 6 5+5 5+5 4+4 4+4 3+3 2+2 1+1
14th +7/+2 +4 +4 +9 Channeled mercy (blinded, deafened, paralyzed, stunned) 6 5+5 5+5 4+4 4+4 3+3 3+3 2+2
15th +7/+2 +5 +5 +9 Bonus feat 6 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
16th +8/+3 +5 +5 +10 Divine weal +4d6 6 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
17th +8/+3 +5 +5 +10 Manifestation 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 2+2 1+1
18th +9/+4 +6 +6 +11 Channeled mercy (confused, cowering, drugged, energy drained, mad, petrified) 6 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3 2+2
19th +9/+4 +6 +6 +11 Bonus feat 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 3+3 3+3
20th +10/+5 +6 +6 +12 Divine weal +5d6 6 5+5 5+5 5+5 5+5 5+5 4+4 4+4 4+4 4+4

In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to cleric spells and not to domain spells.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Divine Wrath (All)
  • Manifestation (Level 5)
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