Gun Tank (Apath)

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Unofficial rules compendium

Gunslingers usually don’t use heavy armor, but there are a few who use and modify their armor to protect themselves from both traditional weapons and gunfire. These gun tanks trundle into battle with barrels blazing, dealing out punishment with their firearms while knowing few can penetrate their hard protective shells.

Armor Proficiency

A gun tank is proficient with all armors and shields, including tower shields.

Deeds

A gun tank can take the gun tank's resolve and gun tank's resilience deeds.

Gun Tank's Resolve

The gun tank can shrug off the most serious of attacks. At 1st level, when the gun tank is wearing medium or heavy armor and is subject to a critical hit or sneak attack (or another effect a target immune to these would be immune to) she can spend 1 grit point as an immediate action to attempt to negate the critical hit or sneak attack damage. . At 1st level, she has a 25% chance of doing so. At 7th level, the chance increases to 50%. At 11th level, using this deed becomes a free action. At 15th level, the chance increases to 75%. At 19th level, thisis no longer an action and can be done even when the gun tank cannot take actions. Gun tank's resolve does not stack with the fortification armor special ability or similar effects.

Gun Tank's Resilience

At 11th level, when the gun tank has at least 1 grit point and makes a successful Fortitude saving throw against an attack that would deal half damage or have a partial effect, she takes no damage or other effects from that attack.

Bullet Deflection (Ex)

A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor’s bonus plus the armor’s enhancement bonus (if any) as a deflection bonus against touch attacks. This ability replaces nimble.

Armor Training (Ex)

At 4th level, a gun tank learns to be more maneuverable while wearing armor. Whenever she is wearing armor, the armor check penalty is reduced by 1 (to a minimum of 0) and the maximum Dexterity bonus allowed by her armor increases by 1. Every four levels thereafter (8th, 12th, and 16th), the bonus increases by 1, to a maximum of a –4 reduction of the armor check penalty and a +4 increase to the maximum Dexterity bonus allowed. This ability stacks with the fighter class ability of the same name.

This ability replaces the bonus feats the gunslinger gains at 4th level and every four levels thereafter.

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