Golem Builder (Apath)
|Unofficial rules compendium|
Not all summoners summon their eidolons—some build their servants out of base materials and imbue them with the spark of life.
This is a summoner archetype.
Publisher: Trailseeker Magazine. Has been significantly developed since publication.
Hit Die: d8.
The golem builder has all the summoner's class features except as noted.
The golem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Fly (Dex), Handle Animal (Cha), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.
Instead of summoning an eidolon, a golem builder begins play with a powerful construct called a golem eidolon and has the ability to build new golems. A golem eidolon has the same alignment as the golem builder that created it and knows all languages its creator knows. The golem is not extra-dimensional and cannot be dismissed or summoned. If slain, it must be replaced. The golem builder forms a link with his golem, and can only maintain such a link to one eidolon at a time.
A golem builder can create a new golem in a ritual that takes a full day to perform. Such a new golem is identical in all ways to the previous golem. Only when advancing in level can a golem builder create a new golem that differs from the old one, reconstructing it from the ground up. A golem is made out of clay or other base materials that have no monetary cost. The golem’s physical appearance is up to the golem builder, but it always appears as some sort of statue. It can be painted to look lifelike, but disguising it takes the usual penalties to Disguise checks as a creature type other than its own. The golem also bears a glowing rune that is identical to a rune that appears on the golem builder’s forehead as long as the golem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts). One minute after the golem last took an action, this rune fades from the golem builder's forehead, only to reappear the next time the golem takes an action.
This is a modification to the eidolon ability. For the abilities, evolutions, and other specifications of the golem, it works just like an eidolon. All abilities of a normal summoner that are tied to an eidolon are tied to the golem for a golem builder.
|The full rules for golem eidolons can be found in Everyman Unchained: Eidolons. This is an excerpt that allows the construction of clay golems, the most common type.
Magically crafted automatons of great power, golems are granted their magical life using an elemental spirit. Golem eidolons follow all of the standard rules for eidolons except as noted below.
Type: Golem eidolons are constructs for the purpose of determining which spells and effects affect them. Construct eidolons do not have a Constitution score and instead gain an Intelligence score equal to their base form’s Constitution. Construct eidolons gain bonus hit points based upon their base size, as noted on Table: Construct Eidolon Hit Points. Construct eidolons are immune to bleed, disease, poison, positive or negative energy (including healing), sleep effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), and are never at risk of death from massive damage. They otherwise do not gain any construct traits. A construct eidolon gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Dice. This replaces the eidolon’s outsider type.
Class Skills: The following skills are class skills for a construct eidolon: Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), and Perception (Wis). This replaces the eidolon’s list of class skills.
Base Form: Biped (limbs [arms], limbs [legs], slam).
Base Evolutions: At 1st level, any character trained in Craft (sculpture) or Craft (pottery) can repair the clay golem eidolon by spending 1 hour and making a DC 20 skill check. If the check is successful, the eidolon recovers a number of hit points equal to the result of the skill check, up to a total number of hit points per day equal to twice its Hit Dice. Any spell effects that heal hit point damage that are cast onto the eidolon by its summoner function as though the eidolon wasn’t immune to positive energy. In addition, the eidolon can take the slam evolution twice, even if it does not have the prerequisite number of arms.
At 4th level, golem eidolons gains the resistances and vulnerabilities of the clay golem. Certain spells and effects function differently against clay golems, as noted in the immunity to magic ability of the clay golem in the Pathfinder® Roleplaying Game Bestiary. This ability doesn’t grant the eidolon immunity to spells or spell-like abilities that allow spell resistance.
At 8th level, after it has engaged in at least 1 round of combat, the eidolon can haste (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit Dice. These rounds don’t need to be consecutive.
At 12th level, golem eidolons gain DR 5/adamantine and the spell resistance evolution.
At 16th level, golem eidolons gain the ability increase (Strength) evolution and add 1 evolution point to their evolution pools.
At 20th level, golem eidolons increase their damage reduction to DR 10/adamantine. They also lose the spell resistance evolution and gain immunity to all spells and spelllike abilities that allow spell resistance except for those spells that function differently for the golem, as noted by its immunity to magic ability.
The golem builder can use the summon monster or gate ability simultaneously with controlling his golem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.
This modifies the summon monster I - IX abilities and the Gate ability.
Golem Possession (Su)
Starting at 2nd level, as an at-will standard action, a golem builder can share the senses of his golem for one round, hearing, seeing, smelling, tasting, and touching everything the golem does. He gains perfect telepatic rapport with the golem and can make the golem use his own skill ranks, modified by the golem’s ability scores and size rather than his own. There is no range limitation to this effect, but the golem and the golem builder must be on the same plane. This replaces bond senses.
Table: Golem Builder
|Special||Spells per Day|
|1st||+0||+0||+0||+2||Cantrips, golem, life link, summon monster I||1||—||—||—||—||—|
|3rd||+2||+1||+1||+3||Summon monster II||3||—||—||—||—||—|
|5th||+3||+1||+1||+4||Summon monster III||4||2||—||—||—||—|
|7th||+5||+2||+2||+5||Summon monster IV||4||3||1||—||—||—|
|9th||+6/+1||+3||+3||+6||Summon monster V||5||4||3||—||—||—|
|11th||+8/+3||+3||+3||+7||Summon monster VI||5||4||4||2||—||—|
|12th||+9/+4||+4||+4||+8||Greater shield ally||5||5||4||3||—||—|
|13th||+9/+4||+4||+4||+8||Summon monster VII||5||5||4||3||1||—|
|15th||+11/+6/+1||+5||+5||+9||Summon monster VIII||5||5||5||4||3||—|
|17th||+12/+7/+2||+5||+5||+10||Summon monster IX||5||5||5||4||4||2|
Summary of Changed Class Abilities
- Class Skills
- Summon Monster I - IX
- Bond Senses
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