Ghost Buster (Apath)

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Unofficial rules compendium

The ghost buster specializes in finding and destroying ghosts and other incorporeal undead. As they progress, they learn to apply their ghost busting abilities to other supernatural creatures and finally to all creatures. They are martial arts practitioners of the Way of Force.

Class Information

This is a force armor archetype

Class: Investigator.

Hit Die: d8.

Class Features

A ghost buster has all class features of the normal investigator, except as follows.

Weapon and Armor Proficiency

Ghost busters are proficient with all simple weapons, plus the battle aspergillum, flask thrower, hand crossbow, net, sap, and sai. They are not proficient with armor or shields.

Mage Armor (Sp)

A ghost buster with an Intelligence score of 11 or more can use mage armor as a spell-like ability twice per day, with a caster level equal to his investigator level and personal range. At 4th level, and every 4 levels thereafter, the ghost buster can use this ability one additional time per day. At 4th level the armor bonus of mage armor and bracers of armor stack when worn by a ghost buster. These bonuses do not otherwise stack with armor, either normal or force. This replaces Trapfinding.

Torch Wielder (Ex)

Fire can harm incorporeal and some supernatural creatures invulnerable to normal weapons, and is often the only such weapon a low-level ghost buster can afford. Ghost busters ignore the penalty for using a torch as an improvised weapon. An investigator using a torch or battle aspergillum to with a studied strike can chose to make the additional damage fire or holy water damage, as appropriate.

Strong Life (Ex)

At second level his dealings with the other side and knowledge of what lies beyond strengthens the ghost buster's will. He gains a +2 bonus on saving throws against necromancy spells, death effects, and negative energy. This bonus increases to +4 at 5th level, and to +6 at 8th level. Strong life replaces poison resistance.

Celestial Poison (Su)

At third level, the ghost buster learns the celestial poison alchemist discovery. The ghost buster gains the poison use ability, but only when used together with celestial poison. This replaces keen recollection.

Disrupt Undead (Su)

At level 3, a ghost buster with an Intelligence of 10 or more can use disrupt undead at will with a caster level equal to his investigator level. He can use it either as a ranged or melee touch attack. This ability inflicts full damage when used against an incorporeal target and a ghost buster can use studied strike against an incorporeal creature using this ability as if using a ghost touch weapon. This replaces Trap Sense.

At level 6, disrupt undead gains the ability to damage outsiders.

At 9th level, a ghost buster can use disrupt undead in lieu of an attack rather than as a standard action. He can thus make full attack actions using disrupt undead.

At level 12, disrupt undead gains the ability to damage creatures of the aberration, construct, dragon, fey, magical beast, and monstrous humanoid types.

At level 15, disrupt undead gains medium range (100 ft. + 10 ft./level).

At level 18, disrupt undead can damage any type of creature.

Touched by the Beyond (Su)

At 11th level, the ghost buster's ability to touch the beyond grants him further protection against the dangers of death and negative energy. The ghost buster becomes immune to death effects and takes half damage from harmful positive and negative energy. Touched by the beyond replaces poison immunity.

Investigator Talents

The ghost buster has access to the following additional investigator talent.

  • Magetrap: You can disarm magical traps.

The following investigator talents complement the ghost buster archetype: black market connections, iron guts, hard to fool, major magic, minor magic.

Table: Ghost Buster

Level Base
Attack Bonus
Special Extracts per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Alchemy, inspiration, mage armor, torch weilder 1
2nd +1 +0 +3 +3 Poison lore, strong life +2 2
3rd +2 +1 +3 +3 Celestial poison, disrupt undead, investigator talent 3
4th +3 +1 +4 +4 Studied combat, studied strike +1d6, swift alchemy 3 1
5th +3 +1 +4 +4 Investigator talent, strong life +4 4 2
6th +4 +2 +5 +5 Disrupt undead (outsiders), studied strike +2d6 4 3
7th +5 +2 +5 +5 Investigator talent 4 3 1
8th +6/+1 +2 +6 +6 Strong life +6, studied strike +3d6 4 4 2
9th +6/+1 +3 +6 +6 Disrupt undead (attack), investigator talent 5 4 3
10th +7/+2 +3 +7 +7 Studied strike +4d6 5 4 3 1
11th +8/+3 +3 +7 +7 Investigator talent, touched by the beyond 5 4 4 2
12th +9/+4 +4 +8 +8 Disrupt undead (supernatural creatures), studied strike +5d6 5 5 4 3
13th +9/+4 +4 +8 +8 Investigator talent 5 5 4 3 1
14th +10/+5 +4 +9 +9 Studied strike +6d6 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Disrupt undead (medium), investigator talent 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Studied strike +7d6 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Investigator talent 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Distupt undead (any creature), studied strike +8d6 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Investigator talent 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Studied strike +9d6, true inspiration 5 5 5 5 5 5

Summary of Changed Class Features

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trapfinding
  • Trap Sense
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