Force Fighter (Apath)

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Unofficial rules compendium

The force fighter has a gift for force fields, and is able to create armor and weapons out of shining force rather than steel. The force fighter is a martial artist of the Way of Force.

Class Information

This is a force armor archetype

Starting Money: 2d6 × 10 gp (average 70 gp)

Class: Fighter.

Hit Die: d10.

Class Abilities

The following class abilities are affected by this archetype:

Weapon and Armor Proficiency

Force fighters are proficient with all simple weapons and with the falchion, glaive, lance, light hammer, light pick, longsword, lucerne hammer, rapier, scimitar, scythe, and short sword. They are not proficient in any armor or shields.

Force Armor (Su)

A character with this ability can project a powerful protective aura that functions as armor and becomes an expert at using bracers of armor. This aura is force armor, and protects against incorporeal touch attacks. It can be activated at will as a swift action, and the protection stays up until deactivated or as long as the user is conscious. At class level 4, this armor can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force. It can be affected by armor-enhancing effects like magic vestment, but such enhancements do not stack with braces or armor. This counts as heavy armor to abilities that require or work with armor and suffers a 25% chance of arcane spell failure.The armor created by force fighters looks like a transparent image of normal armor. It provides an armor bonus of +7.

Force Fighter Block (Su)

While under force armor, the force fighter adds a +2 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+2 at levels up to 3, +3 at levels 4-7, +4 at levels 8-11 and so on). The force fighter must have one hand free, and he cannot carry a shield or two weapons when using this ability, not can he use a weapon in two hands. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round. This ability counts as a shield to abilities that require a shield.

Force Weaponry (Su)

At 2nd level, the force fighter can create any weapon he is proficient with out of force as a swift action. The weapons come with accessories such as ammunition, sheathes, and quivers. Such weapons work identically to masterwork weapons in most respects. They cannot be sundered and have the ghost touch property. If dropped, thrown, or shot, they disappear at the end of the force fighter’s turn. They are considered magic weapons for the purpose of what they can harm but have no bonus to damage.

If a force fighter repeatedly creates a specific weapon, that weapon is considered to be the same from time to time and can be enchanted as a magic weapon. Two identical weapons created this way would have to be enchanted separately. Ammunition created cannot be enchanted this way.

This replaces bravery from level 2.

Force Defense (Su)

At level 6, the force fighter develops a resistance to force effects. He becomes immune to magic missile spells and develops a SR of 10 + his class level against spells and spell-like abilities with the force descriptor. As a standard action, a force fighter can re-try a spell resistance check against a lasting force effect, like wall of force or leashed shackles. This replaces bravery at level 6, 10, 14, and 18.

Table: Force Fighter

Level Base
1st +1 +2 +0 +0 Bonus feat, force armor, force fighter block
2nd +2 +3 +0 +0 Bonus feat, force weaponry
3rd +3 +3 +1 +1 Armor training
4th +4 +4 +1 +1 Bonus feat, force armor (stacking)
5th +5 +4 +1 +1 Weapon training
6th +6/+1 +5 +2 +2 Bonus feat, force defense
7th +7/+2 +5 +2 +2 Armor training
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Weapon training
10th +10/+5 +7 +3 +3 Bonus feat
11th +11/+6/+1 +7 +3 +3 Armor training
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Weapon training
14th +14/+9/+4 +9 +4 +4 Bonus feat
15th +15/+10/+5 +9 +5 +5 Armor training
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Weapon training
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat
19th +19/+14/+9/+4 +11 +6 +6 Armor mastery
20th +20/+15/+10/+5 +12 +6 +6 Bonus feat, weapon mastery

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Bravery
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