Foot Knight (Apath)
|Unofficial rules compendium|
Not all knights fight mounted. The foot knight is a cavalier that has trained to fight mainly on foot.
This is a cavalier archetype
Hit Die: d10.
The foot knight has all the cavalier's class abilities, except as noted.
Foot Tactics (Ex)
Any cavalier class ability (including order abilities) that normally requires the cavalier to be mounted, can be performed on foot.
This replaces the Mount ability.
Armor Training (Ex)
Starting at 4th level, a foot knight learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (9th, 14th), these bonuses increase by +1 each time, to a maximum –3 reduction of the armor check penalty and a +3 increase of the maximum Dexterity bonus allowed.
In addition, a foot knight can also move at his normal speed while wearing medium armor. At 9th level, a foot knight can move at his normal speed while wearing heavy armor.
This replaces the Expert Trainer ability cavaliers get at 4th level.
Table: Foot Knight
|1st||+1||+2||+0||+0||Challenge 1/day, foot tactics, order, tactician|
|4th||+4||+4||+1||+1||Armor training 1 (medium), challenge 2/day|
|9th||+9/+4||+6||+3||+3||Armor training 2 (heavy), greater tactician|
|12th||+12/+7/+2||+8||+4||+4||Bonus feat, demanding challenge|
|14th||+14/+9/+4||+9||+4||+4||Armor training 3, , greater banner|
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Expert Trainer
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