Feral Hunter (Apath)

From Hastur
Jump to: navigation, search
ApathApath Logo
Unofficial rules compendium

The feral hunter is one one with nature, brought up in the way of the body.

Class Information

This is a martial arts archetype.

Class: Hunter.

Starting Wealth: 2d6 × 10 gp (average 70 gp.)

Hit Die: d8.

Class Abilities

The feral hunter has all the class abilities of the hunter, except as noted below.

Weapon and Armor Proficiency

A feral hunter is proficient with all simple and martial weapons but not with any armor or shields.

Way of the Body Armor Class Bonus (Ex)

As long as he is not wearing any armor, a feral hunter gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.

Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.

Living Scars (Ex)

At 5th level, the feral hunter's way of the body armor class bonus counts as if it had the ghost touch armor property.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.