Feral Hunter (Apath)
|Unofficial rules compendium|
The feral hunter is one one with nature, brought up in the way of the body.
This is a martial arts archetype.
Starting Wealth: 2d6 × 10 gp (average 70 gp.)
Hit Die: d8.
The feral hunter has all the class abilities of the hunter, except as noted below.
Weapon and Armor Proficiency
A feral hunter is proficient with all simple and martial weapons but not with any armor or shields.
Way of the Body Armor Class Bonus (Ex)
As long as he is not wearing any armor, a feral hunter gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.
Living Scars (Ex)
At 5th level, the feral hunter's way of the body armor class bonus counts as if it had the ghost touch armor property.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
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