Fated Rager (Apath)
|Unofficial rules compendium|
In a barbarian culture, what outsiders consider superstitions has real power. One such power is the mark of fate, the sign of greatness that some young barbarians show, balanced by a price or geas they suffer.
Publisher: Legendary Games.
Starting Money: 3d6 × 10 gp (average 105 gp)
Hit Die: d10 (bloodrager) or d12 (barbarian).
The fated rager has all the abilities of the barbarian, except as noted.
A fated rager suffers under a doomed warrior's doom. All references to the oracle or doom warrior class instead apply to fated rager levels. This curse is a side effect of the fated rager's gift, or a geas she accepted as the price of her destiny. This replaces the damage reduction gained at level 10 and 16.
At level 7, the fated rager can swear a death oath against a creature as a full-round action. This oath lasts until either the creature or the fated rager is killed or destroyed or until the fated rager receives atonement. A round in which the fated rager hits this specific enemy with a physical attack and inflicts lethal damage does not count against the her daily limit on rage rounds. The fated rager can only forswear a creature once per day, and can have a total number of forsworn enemies at once equal to her Charisma modifier (minimum 1). This replaces the damage reduction gained at level 7.
Fated Enemy (Su)
At 13th level, when attacking a foresworn enemy, the fated rager's attacks ignores any damage reduction or hardness the target may have. This replaces the damage reduction gained at level 13.
Fated Slayer (Su)
At 19th level, when the fated rager attacks a foresworn enemy, her attacks bypass all kinds of resistance, temporary hit points, incorporealness, etherealness, regeneration, or other damage preventing or damage redirecting ability. This replaces the damage reduction gained at level 19.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Damage Reduction (all)
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