Enlightened Noble (Apath)

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Unofficial rules compendium

The enlightened noble is an erudite and schooled socialite, but not necessarily enlightened in a moral sense.

Class Information

This is a prestige archetype. The enlightened noble is an astute observer with an analytical mind.

Publisher: Purple Duck Games.

Prestige Class: Noble Scion

Build Class: Investigator from Advanced Class Guide, with elements of the rogue and bard. .

Role: An enlightened noble uses her knowledge, sense of what is right and proper, and her insight into the vulnerabilities of others to flourish.

Alignment: Any. An enlightened noble is often outspoken about her views and willing to use oratory and debate to further her ethos. She would never call herself evil, but might be a proponent of a very pragmatic world-view even when it leads to harsh consequences, claiming this serves a higher purpose.

Hit Die: d8.

Class Skills

The enlightened noble's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 8 + Int modifier.

Class Features

This is all the class features of the enlightened noble.

Weapon and Armor Proficiency

Enlightened nobles are proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. They are proficient in light armors, but not shields.

Affluent (Ex)

At each level, a noble scion gains gold pieces equal to 750 multiplied by her character level as stipend. (She gains 750 gp. at 1st level, an additional 1,500 gp. at 2nd level, and so on.) This is the noble's private spending money, a result of the increase in standing her level advancement brings.

A multiclass character only gets this stipend when increasing in level as a noble scion, not when increasing her level in any other class. The amount received is based on her character level, not class level. So a wizard 3 who takes a level of scheming noble gains 3,000 gp (750 times her new character level of four).

Inspiration (Ex)

This is the same as the investigator ability of the same name, except that the enlightened noble can use inspiration on any skill checks when using the skills she gains a bonus with from the noble paragon ability (see below) without expending a use of inspiration, provided she's trained in the skill.

Evasion (Ex)

Gained at 2nd level, this is the same as the rogue ability of the same name.

Noble Paragon (Ex)

In order to impress commoners and peers alike, the noble scion is brought up to be a paragon of her culture. At 1st level, the noble scion selects a culture she has been brought up in and three class skills. If a particular skill already a class skill, the scion instead gains a +1 trait bonus on that skill.

Prestigious Influence (Ex)

At 2nd level, a noble scion can use her influence to receive special treatment, favors, and other services. She effectively has a pool of virtual gold pieces equal 25 gp per class level to spend on services and non-material goods. This represents the wealth of her house, but also connections; naturally the theatre will offer their best tickets for free to honor their great sponsor and beneficiary who just happens to be the noble characters uncle. This pool replenishes at the beginning of every week. Unspent resources are lost and do not accumulate. Services and nonmaterial goods available to a noble scion include:

  • Pay for lodgings, stabling, taxes, and tolls.
  • Pay off bandits or pay ransom.
  • Pay for social gifts and bribes.
  • Improve her lifestyle quality.
  • Hire entertainers, messengers, mounts, servants, transport, workers, and so on.
  • Obtain invitations to exclusive events, or entry into privileged locations.
  • Gather information, spread rumors, or start a whispering campaign.
  • Purchase spellcasting services.
  • Employ an expert hireling to make a skill check with a check bonus of +10 plus half her class level at a cost of 50 gp.

The noble can spend some of these funds on her companions, but spending more than half your allowance on your friends could be seen as overly egalitarian. A noble scion cannot permanently gain goods or wealth from this ability. Boons attainable from this ability are generally only available in settlements of 500 people or more. The exact benefits available in a location are subject to GM discretion.

When in the home territory of her noble house, the scion has access to luxurious lodging at the manors or town houses of her family, and can use such facilities to throw parties, lodge her companions in comfort, or otherwise use the properties of her family to advantage. When traveling, she can expect at least modest accommodation with other nobles, and a noble visitor is often the occasion of parties and other entertainment. The backside is of course that the scion is expected to attend all these social functions, which can hinder her other activities.

Fame And Fortune (Ex)

At third level a noble scion gains a bonus equal to 1/3 her class level on Diplomacy, Intimidate, Knowledge (local), and Knowledge (nobility) checks. This ability also reduces the DCs of Diplomacy, Knowledge (local), and Knowledge (nobility) checks others make to gather information about the noble scion by the same amount.

Servitor (Ex)

At 4th level, a noble scion gains a faithful NPC servitor of the same level as a cohort granted by the Leadership feat (minimum 1st level). This servitor is of the expert NPC class and comes equipped with gear appropriate for a non-heroic NPC of the servitor's level. The servitor does not fight for the noble scion as would a cohort or follower, but instead can set up camp, act as a valet or maid, and otherwise provide food and comforts. The servitor can also run various errands while the noble scion is adventuring, such as delivering messages or maintaining the scion's interests.

Studied Combat (Ex)

Gained at 4th level, this is the same as the investigator ability of the same name.

Studied Strike (Ex)

Gained at 4th level, this is the same as the investigator ability of the same name.

Uncanny Dodge (Ex)

At 4th level, the enlightened noble gains the rogue's uncanny dodge ability.

Investigator Talent (Ex)

At 5th level, and every two levels after level 5, the enlightened noble learns an investigator talent, as the investigator class feature. The enlightened noble cannot pick investigator talents related to alchemy, poison, or other investigator class abilities she does not have.

Jack of All Trades (Ex)

At 5th level, the enlightened noble can use any skill, even if the skill normally requires her to be trained. At 10th level, the enlightened noble considers all skills to be class skills. At 14th level, the enlightened noble can take 10 on any skill check, even if it is not normally allowed.

Leadership (Ex)

At 7th level, the noble scion gains Leadership as a bonus feat. The cohort and followers come with equipment appropriate for their level. Pay and upkeep is provided by the noble scion's house. Followers serve their noble leader, but their ultimate loyalty is to the land and holdings; they may report unusual activities to others in the house and refuse orders that they perceive to be dangerous to the clan as a whole.

Improved Uncanny Dodge (Ex)

Gained at 8th level, this is the same as the rogue ability of the same name.

Greater Leadership (Ex)

At 13th level, a noble scion can have a cohort up to one level lower than herself and the level of all her followers increases by one. At 19th level, she can recruit a cohort of the same level she is and the level of her followers increases by two. This also improves the noble scion's servitor.

Peerless Patrician (Ex)

At 20th level a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, she can assume the roll resulted in a natural 20.

True Inspiration (Ex)

At 20th level, the enlightened noble gains the investigator's true inspiration ability.

Table: Enlightened Noble

Level Base
1st +0 +0 +2 +2 Affluent, inspiration, noble paragon
2nd +1 +0 +3 +3 Evasion, prestigious influence
3rd +2 +1 +3 +3 Fame and fortune (+1), investigator talent
4th +3 +1 +4 +4 Servitor, studied combat, studied strike +1d6, uncanny dodge
5th +3 +1 +4 +4 Investigator talent, jack-of-all-trades (unskilled use)
6th +4 +2 +5 +5 Fame and fortune +2, studied strike +2d6
7th +5 +2 +5 +5 Investigator talent, Leadership
8th +6/+1 +2 +6 +6 Improved uncanny dodge, studied strike +3d6
9th +6/+1 +3 +6 +6 Investigator talent
10th +7/+2 +3 +7 +7 Studied strike +4d6, jack-of-all-trades (class skills)
11th +8/+3 +3 +7 +7 Investigator talent
12th +9/+4 +4 +8 +8 Fame and fortune +4, studied strike +5d6
13th +9/+4 +4 +8 +8 Greater leadership (+1 level), investigator talent
14th +10/+5 +4 +9 +9 Jack-of-all-trades (take 10), studied strike +6d6
15th +11/+6/+1 +5 +9 +9 Fame and fortune +5, investigator talent
16th +12/+7/+2 +5 +10 +10 Studied strike +7d6
17th +12/+7/+2 +5 +10 +10 Investigator talent, jack-of-all-trades (take 10)
18th +13/+8/+3 +6 +11 +11 Fame and fortune +6, studied strike +8d6
19th +14/+9/+4 +6 +11 +11 Greater leadership (+2 levels), investigator talent
20th +15/+10/+5 +6 +12 +12 Peerless patrician, studied strike +9d6, true inspiration

Summary of Changed Class Features

These abilities of the original class are lost or modified in this archetype:

  • Alchemy
  • Trapfinding
  • Poison Lore
  • Poison Resistance
  • Keen Recollection
  • Trap Sense
  • Swift Alchemy
  • Poison Immunity
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