Energy Eater (Apath)
|Unofficial rules compendium|
The energy eater has the ability to absorb great amounts of kinetic energy and can use this energy to restore burn.
This is a kineticist archetype that absorbs damage to recover from burn.
Hit Die: d8.
The tough kineticist has all the class abilities of the kineticist, except as noted below.
Consume Energy (Su)
At 5th level the energy eater can take a move action or an immediate action to consume energy of any of the types she can use. Roll the damage of a simple or compound kinetic blast the kineticist can use. Ignore any burn such a blast would cost if used as an attack.
Consume energy creates an absorption pool that absorbs one kind of energy or physical damage. As long as the absorption pool has any points remaining, any damage take is first subtracted from the absorption pool. Consume energy is applied after all protections, but before taking damage to temporary hit points or hit points. All absorption pools are reset to zero at the start of each of the the energy eater kineticist's turns.
If the blast used to power consume energy inflicts several different kinds of energy damage, this creates several different absorption pools. Any unused points in an absorption pool vanish at the beginning of the energy eater's next turn.
When used against an area effect, this reduces the damage taken by all targets in the area, not just the energy eater herself.
For each point of point of damage absorbed by an absorption pool, the kineticists gains 1 temporary hit point. These temporary hit points last until the kineticist next recovers burn. Temporary hit points from consume energy stack with each other, but not with other temporary hit points.
The energy eater cannot eat the energy of her own attacks or powers, or from situations she uses her powers to create. For example, a pyrokineticist energy eater cannot eat fire from her own spells or powers, not a bonfire she creates using those powers, but can benefit from fire created by others.
Consuming Physical Damage The energy eater can consume physical damage in the same way she consumes energy damage, but this requires that the type of attack be of a kind matching the type of kinetic blast used. See Table: Consuming Physical Blasts. In addition, a physical absorption pool created using a certain physical blast can always absorb damage from the same kind of physical blast. Physical damage can be consumed as long as any of the conditions are fulfilled. If the energy eater has several absorption pools that could reduce the physical damage of an attack, the energy eater chooses which absorption pool to use.
The Metal blast composite blast is a special case, it can absorb physical damage from weapons and natural weapons.
Energy eater replaces the infusion specialization ability gained at level 5.
Infusion Specialization (Ex)
This is the same as the kineticist ability of the same name except that it gained at level 8 and increases by one point at levels 14 and 20.
Energy Sponge (Su)
At 11th level, the energy eater's ability to absorb energy improves. When her consume energy ability is active, she can choose to absorb any energy within 30 ft. Energy sponge replaces the infusion specialization ability gained at level 11.
Energy Guzzler (Su)
At 17th level, the energy eater's ability to absorb energy improves again. She can now activate consume energy up to three times per round as a free action, but no more than once on each other creature's turn. Energy guzzler replaces the infusion specialization ability gained at level 17.
Table: Energy Eater
|1st||+0||+2||+2||+0||Burn, elemental focus, gather power, infusion, kinetic blast|
|2nd||+1||+3||+3||+0||Elemental defense, utility wild talent|
|3rd||+2||+3||+3||+1||Elemental overflow +1, infusion|
|4th||+3||+4||+4||+1||Utility wild talent|
|5th||+3||+4||+4||+1||Consume energy, infusion, metakinesis (empower)|
|6th||+4||+5||+5||+2||Elemental overflow +2, internal buffer 1, utility wild talent|
|8th||+6/+1||+6||+6||+2||Infusion specialization 1, utility wild talent|
|9th||+6/+1||+6||+6||+3||Elemental overflow +3, infusion, metakinesis (maximize)|
|10th||+7/+2||+7||+7||+3||Utility wild talent|
|11th||+8/+3||+7||+7||+3||Energy sponge, infusion, internal buffer 2, supercharge|
|12th||+9/+4||+8||+8||+4||Elemental overflow +4, utility wild talent|
|13th||+9/+4||+8||+8||+4||Infusion, metakinesis (quicken)|
|14th||+10/+5||+9||+9||+4||Infusion specialization 2, utility wild talent|
|15th||+11/+6/+1||+9||+9||+5||Expanded element, elemental overflow +5|
|16th||+12/+7/+2||+10||+10||+5||Composite specialization, internal buffer 3, utility wild talent|
|17th||+12/+7/+2||+10||+10||+5||Energy guzzler, infusion, metakinesis (twice)|
|18th||+13/+8/+3||+11||+11||+6||Elemental overflow +6, utility wild talent|
|19th||+14/+9/+4||+11||+11||+6||Infusion, metakinetic master|
|20th||+15/+10/+5||+12||+12||+6||Infusion specialization 3, omnikinesis, utility wild talent|
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Infusion Specialization (level 5, 11, and 17)
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