Elemental Sacerdote (Apath)
|Unofficial rules compendium|
Elemental sacerdotes focus on the powers of one or more elements, channeling spells into elemental bursts rather than positive or negative energy.
Publisher: Purple Duck Games.
This is a sacerdote archetype.
Alignment: Any. Elemental sacerdotes tend to be neutral, avoiding the entanglements of alignment.
The elemental sacerdote's class skills (and the key ability for each skill) are Craft (Int), Heal (Wis), Knowledge (Nature) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Int modifier.
This archetype has all normal class features, except as noted.
A sacerdote must chose one or more elemental domains, and must gain access to these domains in the normal way; from a patron or creed with the elemental domain. The elemental domains are air, earth, fire, and water (including their subdomains if they are used). Like a regular sacerdote, the elemental sacerdote does not gain any domain powers from his domains. This is a restriction on the domains ability.
Elemental Wrath (Sp)
Elemental sacerdotes cannot channel positive or negative energy. Instead they channel elemental energies through their divine focus. This is similar to the sacerdote's divine wrath ability, but deals a different type of damage depending on the elemental domain(s) the elemental sacerdote has access to; air (electricity), earth (acid), fire (fire), and water (cold). If the elemental sacerdotes has access to several elemental domains, he must choose what type of damage he does each time he uses this ability.
Elemental energy does half (instead of full) damage to incorporeal foes and is subject to elemental vulnerability, resistance and immunity (but see energy mastery below). It can damage objects and constructs. Channel resistance offers no protection. Elemental wrath area attacks are spreads, allowing them to go around corners. Saving throws against elemental wrath are Reflex saves and cover modifiers apply. If used with wrath feats with placate or rebuke in the name that allow a saving throw, that saving throw remains as described in the feat and is not a Reflex save.
This is a modification to the divine wrath ability and counts as that ability for prerequisites, but it lacks the ability to channel either positive or negative energy.
At 2nd level, the elemental sacerdote gains the Placate Outsiders feat as a bonus feat, and it applies to each subtype of outsider he shares an elemental domain with (air, earth, fire, and/or water).
Energy Mastery (Su)
At level 5 the elemental sacerdote gains resistance to the energy type associated with his elemental domain(s), see elemental wrath. Depending on how many elemental domains the elemental sacerdote has, the resistance varies; if he has 1 elemental domain his resistance is 10 points. If he has 2, his resistance is 5 points to each. If he has 3, his resistance is 3 points, and with four elemental domains his resistance is 2 points. At level 10, this elemental resistance doubles. At level 15, it triples. At level 20, it quadruples.
Elemental wrath is not fully material, it has a component of divine power that is not subject to energy resistance. An elemental sacerdote using elemental wrath bypasses an amount of damage resistance or immunity equal to his resistance from energy mastery. This resistance bypass is applied before subtracting for resistance or immunity. The damage is then reduced by any remaining energy resistance. Targets with damage resistance less than or equal to this figure are not allowed to apply their resistance at all; those with greater resistance have their effective resistance reduced by this amount. Against targets with immunity, this much damage will bypass the immunity.
Example: Ignitz is a 12th level elemental sacerdote with the fire domain and no other elemental domains. He has fire resistance 20. When he uses elemental wrath, he bypasses the first 20 points of fire resistance the target may have. He does 40 points of fire damage to a creature with fire resistance 30. First 20 points of fire resistance is bypassed and has no effect. That leaves 10 points of fire resistance that reduces the damage of his attack. The final damage inflicted is 30. Against a target immune to fire, he can do up to 20 points of damage, but no more.
Table: Elemental Sacerdote
|Special||Spells per Day|
|1st||+0||+0||+0||+2||Advanced spellcasting, calculated targeting, elemental domains, elemental wrath, orisons||3||1+1||—||—||—||—||—||—||—||—|
|2nd||+1||+0||+0||+3||Elemental wrath +1d6, placate elementals||4||2+2||—||—||—||—||—||—||—||—|
|4th||+2||+1||+1||+4||Elemental wrath +2d6||5||3+3||2+2||—||—||—||—||—||—||—|
|5th||+2||+1||+1||+4||Energy mastery, manifestation||5||3+3||2+2||1+1||—||—||—||—||—||—|
|6th||+3||+2||+2||+5||Elemental wrath +3d6||5||3+3||3+3||2+2||—||—||—||—||—||—|
|8th||+4||+2||+2||+6||Elemental wrath +4d6||6||4+4||3+3||3+3||2+2||—||—||—||—||—|
|10th||+5||+3||+3||+7||Elemental wrath +5d6, energy mastery (x2)||6||4+4||4+4||3+3||3+3||2+2||—||—||—||—|
|12th||+6/+1||+4||+4||+8||Elemental wrath +6d6||6||5+5||4+4||4+4||3+3||3+3||2+2||—||—||—|
|14th||+7/+2||+4||+4||+9||Elemental wrath +7d6||6||5+5||5+5||4+4||4+4||3+3||3+3||2+2||—||—|
|15th||+7/+2||+5||+5||+9||Bonus feat, energy mastery (x3)||6||5+5||5+5||5+5||4+4||4+4||3+3||2+2||1+1||—|
|16th||+8/+3||+5||+5||+10||Elemental wrath +8d6||6||5+5||5+5||5+5||4+4||4+4||3+3||3+3||2+2||—|
|18th||+9/+4||+6||+6||+11||Elemental wrath +9d6||6||5+5||5+5||5+5||5+5||4+4||4+4||3+3||3+3||2+2|
|20th||+10/+5||+6||+6||+12||Elemental wrath +10d6, energy mastery (x4)||6||5+5||5+5||5+5||5+5||5+5||4+4||4+4||4+4||4+4|
In addition to the stated number of spells per day for 1st- through 9th-level spells, a sacerdote gets an equal number of domain spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these additional spells. Bonus spells the sacerdote may receive for having a high Wisdom score apply only to cleric spells and not to domain spells.
|The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.|