Eldritch Hunter (Apath)
|Unofficial rules compendium|
Eldritch hunters combine the perseverance of the hunter with the mystic senses of the arcanist, allowing them to take down their prey with uncanny precision.
This is a prestige archetype and a multiclass archetype. This class cannot multiclass with a either of it's build classes, or with any of their subclasses, combination classes, or multiclass archetypes.
Publisher: Purple Duck Games.
Prestige Class: Eldritch knight .
Role: Eldritch hunters are masters of the wild, alpha predators using both might and magic to establish their dominance.
Hit Die: d8.
The eldritch hunter's class skills are Bluff (Cha), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).
Skill Ranks Per Level: 2 + Int modifier.
These are all the class features of the eldritch hunter.
Weapon and Armor Proficiency
An eldritch hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Armor interferes with an eldritch hunter's movements, which can cause his spells with somatic components to fail.
An eldritch hunter casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an eldritch hunter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eldritch hunter's spell is 10 + the spell level + the eldritch hunter's Charisma modifier.
Like other spellcasters, an eldritch hunter can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Eldritch hunter. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
An eldritch hunter's selection of spells is extremely limited. An eldritch hunter begins play knowing two 0-level spells and one 1st-level spells of her choice. At each new eldritch hunter level, she gains one or more new spells, as indicated on Table: Eldritch Hunter. (Unlike spells per day, the number of spells an eldritch hunter knows is not affected by her Charisma score; the numbers on Table: Eldritch Hunter under spells known are fixed.) These new spells can be common spells chosen from the eldritch hunter/wizard spell list, or they can be unusual spells that the eldritch hunter has gained some understanding of through study.
Upon reaching 6th level, and at every even-numbered eldritch hunter level after that (8th, 10th and so on), an eldritch hunter can choose to learn a new spell in place of one she already knows. In effect, the eldritch hunter loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. An eldritch hunter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. Unlike a wizard or a cleric an eldritch hunter need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.
Eldritch hunters learn a number of cantrips, or 0-level spells, as noted on Table: Eldritch Hunter under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
A eldritch hunter has a bloodline similar to that of a sorcerer. Eldrich hunters cannot access bloordrager bloodlines. Each eldritch hunter has a source of magic somewhere in his heritage that grants him spells, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event somewhere in the family's past. For example, a eldritch hunter might have a dragon as a distant relative or his grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the eldritch hunter gains levels. A eldritch hunter must pick one bloodline upon taking his first level of eldritch hunter. Once made, this choice cannot be changed.
A eldritch hunter gains class skills, arcana, and powers from his bloodline as a sorcerer of his eldritch hunter level. If a skill granted by the bloodline is already a class skill, there is no benefit.
At 4th level an eldritch hunter learns an additional first level spell spell, derived from his bloodline. Every two levels after level 4, she learns another bloodline spell of one level higher than the last one. These spells are added to the eldritch hunter's spell list and also added to his list of known spells and are in addition to the number of spells given on Table: Eldritch Hunter Spells Known. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers).
Unlike a sorcerer, an eldritch hunter does not gain bloodline feats.
An eldritch hunter gains Eschew Materials as a bonus feat at 1st level.
Combat Style Feat (Ex)
At 2nd level, an eldritch hunter must select one combat style to pursue. This works exactly like the ranger's combat style class feature, except that the eldritch hunter gains a style feat at level 2, 5, 7, 11, and 17.
Spell Critical (Su)
At 13th level, whenever an eldritch hunter successfully confirms a critical hit, he can cast a spell with a casting time of a standard action as a swift action. The spell must include the target of the attack as one of its targets or in its area of effect. Casting this spell does not provoke an attack of opportunity. The caster must still meet all of the spell's components and must roll for arcane spell failure if necessary.
At 19th level, add all ranger spells to the eldritch hunter's spell list and known spells at twice their ranger spell level. 1st level ranger spells become second level eldritch hunter spells, 2nd level ranger ranger spells become 4th level, and so on. These spells become arcane spells for the eldritch hunter.
Table: Eldritch Hunter
| Base Attack
|Special||Spells per Day|
|1st||+0||+2||+0||+2||Bloodline power, cantrips, Eschew Materials||1||—||—||—||—||—||—||—||—|
|2nd||+1||+3||+0||+3||Combat style feat||2||—||—||—||—||—||—||—||—|
|4th||+3||+4||+1||+4||Bloodline spell (level 1)||4||—||—||—||—||—||—||—||—|
|5th||+3||+4||+1||+4||Combat style feat||5||—||—||—||—||—||—||—||—|
|6th||+4||+5||+2||+5||Bloodline spell (level 2)||6||3||—||—||—||—||—||—||—|
|7th||+5||+5||+2||+5||Combat style feat||6||4||—||—||—||—||—||—||—|
|8th||+6/+1||+6||+2||+6||Bloodline spell (level 3)||6||5||3||—||—||—||—||—||—|
|9th||+6/+1||+6||+3||+6||Bloodline power 3||6||6||4||—||—||—||—||—||—|
|10th||+7/+2||+7||+3||+7||Bloodline spell (level 4)||6||6||5||3||—||—||—||—||—|
|11th||+8/+3||+7||+3||+7||Combat style feat||6||6||6||4||—||—||—||—||—|
|12th||+9/+4||+8||+4||+8||Bloodline spell (level 5)||6||6||6||5||3||—||—||—||—|
|14th||+10/+5||+9||+4||+9||Bloodline spell (level 6)||6||6||6||6||5||3||—||—||—|
|16th||+12/+7/+2||+10||+5||+10||Bloodline spell (level 7)||6||6||6||6||6||5||3||—||—|
|17th||+12/+7/+2||+10||+5||+10||Combat style feat||6||6||6||6||6||6||4||—||—|
|18th||+13/+8/+3||+11||+6||+11||Bloodline spell (level 8)||6||6||6||6||6||6||5||3||—|
|20th||+15/+10/+5||+12||+6||+12||Bloodline power, bloodline spell (level 9)||6||6||6||6||6||6||6||5||3|
- Animate Dead
- Overcoming Arcane Spell Failure
- Polymorph Guide - Wild Shape Guide useful to all polymorphers.
- Polyharmony Guide - Futher polymoph guidance.
- Shadow Conjuration - Shadow Evocation
- Summoning guide
- Summon Monster
- Touch Spells, Spellstrike, and Spell Combat
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