Ecclesiastic Druid (Apath)

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Unofficial rules compendium

An ecclesiastic druid is the ultimate merge of cleric and druid power. He comes from a druidic faith that has developed into an advanced religion with formal theology. Druid sacerdotes are common among civilized forest creatures such as elves and kitsune.

Class Information

This is a sacerdote archetype.

Hit Dice: d6.

Class Abilities

This archetype has all normal class abilities, except as noted.

Class Skills

The class skills of an ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (History) (Int), Knowledge (Natrure) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Spellcraft (Int), and Swim (Str).

Bonus Languages

An ecclesiastic druid's bonus language options include Aquam (the language of water elementals), Auram (air elementals), Ignam (fire elementals), Sylvan (forest creatures and fey), and Terram (earth elementals). This choice is in addition to the bonus languages available to the character because of his race.

An ecclesiastic druid also knows druidic, a secret language known only to druids, which he learns upon becoming a 1st-level ecclesiastic druid. Druidic is a free language for an ecclesiastic druid; that is, he knows it in addition to his regular allotment of languages and it doesn't take up a language slot. Ecclesiastic druids are forbidden to teach this language to non-druids. Druidic has its own alphabet. This replaces the sacerdote's bonus languages.

Spells

An ecclesiastic druid casts druid spells instead of domain spells. Instead of the domains a sacerdote selects, the ecclesiastic druid prepares druid spells in these spell slots.

This is a modification of the spells class feature and also replaces domains.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Spells
  • Bonus Languages
  • Domains
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