Doomed Slayer (Apath)

From Hastur
Jump to: navigation, search
ApathApath Logo
Unofficial rules compendium

Slayers, by their chosen calling, come into contact with doom and gloom. Some slayers cannot escape the influence of these dire forces, and become doomed themselves.

Class Information

This is a slayer archetype with a doom.

Publisher: Legendary Games.

Starting Wealth: 2d6 × 10 gp (average 70gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Die: d10.

Class Features

The doomed slayer has all the standard slayer class features, except as noted below.

Weapon and Armor Proficiency

The doomed slayer is proficient with all simple and martial weapons, and with shields (except tower shields), but not with any armor.

Way of the Body Armor Bonus (Su)

As long as he is not wearing any armor, a doomed slayer gains a natural armor bonus equal to his Constitution bonus.

Doomed Slayer Doom

A doomed slayer suffers under a doom warrior's doom. All references to the doom warrior levels apply to slayer levels. All abilities of these curses based on Charisma are based on Constitution for the doomed slayer. This replaces slayer's advance.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Slayer's Advance
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.