Dodge (Action)

From Hastur
Jump to: navigation, search
ActionT4 logo
Heroic Action Role-Play

Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodge, others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not really a skill, it is more of a measure of your heroic potential. It is very much recommended that you raise this skill as high as possible, even if you are not a combat character. Dodge defaults to Reflexes and an outcome matching this attribute on a stunt directed against Dodge will often result in a Setback.

Use in Action

Dodge is the default defense against physical attacks, and even most mental and mystic attacks in combat use Dodge as the difficulty. It has few active uses.

Knowledge

Dodge has no knowledge element.

Contacts

Dodge has no contacts element.

Perception

Dodge can spot clear and present danger, and can also sense when a situation is potentially dangerous. This sense is pretty blunt and cannot sense simple spying or be used to spot sneakers.

Stunts

Basic combat, movement and evasion stunts.

Active Dodge

Trigger Action (Defense)

When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.

All-Out Defense

Basic Action

You do a Trigger Action (Defense) maneuver you know as a part of this action, at no additional shot cost. Until your shot comes up next you gain the benefits of the Trigger Action (Defense) chosen.

Meatshield

Trigger Action (Defense)

You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead. This requires an opposed Dodge check against the attacker's Melee or Shoot.

Run & Dodge

Basic Action

Until your next action, you get a +3 bonus to Dodge.