|Unofficial rules compendium|
Many are the names of the genies, and so similar that most cannot discern them. Yet the davirat knows a djinni from a janni and the difference between a half-janni and a suli-janni. The davirat has a tradition of treating with the genie races. Good and neutral-aligned genies welcome a davirat as a friend, and even hateful efreet know they can rely on their davirat “friends”, sometimes to the davirat’s detriment.
The davirat is a prestige archetype, a friend of genies.
Publisher: Purple Duck Games.
Prestige Class: Davirat from Pathfinder Companion: Qadira, Gateway to the East.
Alignment: Non-evil. Davirat are respected by genies for their willingness to treat them as equals rather than potential slaves. Davirat that become evil can continue to advance in the class, but lose the genie-tounge, spell-fetch and genie-friend abilities.
Hit Die: d6.
The davirat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks at Each Level: 2 + Int modifier.
These are all the class features of the davirat.
Weapon and Armor Proficiency
A davirat is proficient with the club, dagger, quarterstaff, and shortbow, but not with any type of armor or shield. Armor interferes with the davirat's movements, which can cause arcane spells with somatic components to fail.
The davirat learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.
A davirat inherits Scribe Scroll as a bonus feat at 1st level from the wizard build class. He does not gain this ability if he selects an alternate build class, see below.
A davirat adds Aquan, Auran, Ignan, and Terran (the languages of water, air, fire, and earth-outsiders, respectively) to the bonus languages he can select for his race, and he must learn at least one of these languages if he has any bonus languages from his Intelligence score. If he has no bonus languages, he must spend a rank in linguistics and learn one of them to use many of his class features.
Elemental Focus (Su)
At 2nd level, the davirat gains Elemental Focus as a bonus feat. He must speak the elemental language associated with the chosen element.
At 4th level a davirat becomes well-versed in communicating with genies and genie-kin. A davirat gains a +2 bonus on Charisma-based skill checks to influence the attitudes (not including Charisma checks, see genie's friend below) of any genie or elemental who's language he knows, and a +4 bonus to Knowledge checks regarding genies.
At 6th level, the davirat gains a wyspB5 to serve as his familiar, replacing any familiar he already possesses. This works as the familiar from the wizard's arcane bond class feature combined with the Improved Familiar feat. This wysp has the same elemental affiliation as the element chosen for the elemental focus ability, above. Davirat never bond with aether wysps. The davirat gains a +2 competence bonus on attack rolls and damage rolls on spells with descriptors matching the wysp's type, as long as it is within 5 ft. Air wysps aid spells of the air and electricity descriptors. Earth wysps aid spells of the acid and earth descriptors. Fire wysps aid spells of the fire descriptor. Water wysps aid spells of the cold and water descriptors. There is no gold piece cost to summon a wysp familiar.
At 8th level, a davirat can send his wysp to find an unusual spell for him. The davirat chooses one spell of a level he can cast. Fetching a strange spell is more difficult. If the fetched spell is not on the davirat's spell list it is treated as 2 spell levels higher than the spell's highest spell level for any other class.
Sending the wysp to fetch a spell is a standard action. The wysp disappears for the duration, then returns and presents the davirat with the desired spell. This takes the wysp 1d6 rounds. The davirat can cast the fetched spell once without using a spell slot or prepared spell, and must do so before he prepares spells the next time or the spell is lost.
A davirat can use this ability one per day at level 8. At level 13 and 19, the davirat can use fetch spell an additional time per day, but he can only have a single spell readied to be cast this way; fetching a new spell before the previous one is cast means the previous spell is lost.
Genie’s Friend (Su)
At 10th level, a davirat gains a +2 bonus to his caster level when conjuring genies and to Charisma checks for planar binding spells when negotiating with any genie or elemental who's language he knows. At 18th level, this bonus increases to +4.
Elemental Attunement (Ex)
At 12th level, the davirat gains energy resistance 10 against an energy type depending on the elemental focus chosen at level 2. Air (electricity), earth (acid), fire (fire), water (cold).
Greater Elemental Focus (Su)
At 14th level, the davirat gains Greater Elemental FocusAPG as a bonus feat. The chosen element must be the same that he chose for element focus at level 2. If he already knows this feat, he gains another feat he fulfills the prerequisites for instead.
Elemental Flexibility (Ex)
At 16th level, during spell preparation, the davirat can change what element his elemental focus, elemental attunement, and greater elemental focus applies to when he is preparing spells. This also dismisses any wysp familiar he may have and summons one of the new element. He must know the language associated with the new chosen element.
At 20th level, the davirat’s type changes to outsider (elemental, native). He gains acid, cold, electricity, and fire resistance 10, and damage reduction 5/—.
|Special||Spells per Day|
|1st||+0||+0||+0||+2||Build class, cantrips||3||1||—||—||—||—||—||—||—||—|
|10th||+5||+3||+3||+7||Genie's friend (+2)||4||4||4||3||3||2||—||—||—||—|
|13th||+6/+1||+4||+4||+8||Spell fetch (2/day)||4||4||4||4||4||3||2||1||—||—|
|14th||+7/+2||+4||+4||+9||Greater elemental focus||4||4||4||4||4||3||3||2||—||—|
|18th||+9/+4||+6||+6||+11||Genie's friend (+4)||4||4||4||4||4||4||4||3||3||2|
|19th||+9/+4||+6||+6||+11||Spell fetch (3/day)||4||4||4||4||4||4||4||4||3||3|
Alternate Build Classes
A davirat learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting, and cantrips.
In addition, the davirat inherits the following class features from the build class:
Arcanist Gain the acid jet, flame arc, ice missile, or lightning lace arcane exploit, usable a number of times per day equal to 3 + the arcanist davirat's Charisma modifier. The arcanist davirat must speak the corresponding elemental language and select the same element for the Elemental Focus feat gained at level 2.
Sorcerer The sorcerer davirat gains Eschew Materials as a bonus feat at level 1 and selects a bloodline. He gains bloodline spells and the bloodline skill, but no other bloodline benefits. He must choose the djinni, efreet, elemental, marid, or shaitan bloodline. He must choose the same elemental focus at level 2. At level 16, when using elemental flexibility, he also changes his bloodline spells to a corresponding elemental or genie bloodline.
Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have davirat as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
- Dwarf: Select one item creation feat known you know. Whenever crafting an item using that feat, the amount of progress made in an 8-hour period increases by 200 gp (50 gp if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.
- Elf: Add 1/9 additional daily use of spell fetch.
- Gnome: Add one spell from your spell list to your spells known, spellbook, or familiar, as appropriate. This spell must be from the illusion school.
- Half-Elf: When casting enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
- Half-Orc: Add a +1 bonus on concentration checks made due to taking damage while casting spells.
- Halfling : Add +1/2 to your AC against attacks of opportunity triggered by casting spells.
- Human: Add one spell from your spell list to your spells known, spellbook, or familiar, as appropriate. This spell must be at least one level below the highest spell level you can cast.
- Dragonblood: FEC Add 1 hit point to your familiar. You can take this option before you have a familiar, but only gain the benefit when you do.
- Erkunae: FEC If you are of evil alignment, you count as having 1 level as a davirat for qualifying for and using the genie-tounge, spell-fetch and genie-friend abilities (these abilities are normally lost to evil davirat).
- Ifrit ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the fire subtype.
- Oread ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the earth subtype
- Sylph ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the air subtype
- Undine ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the water subtype
- Zendiqi: FEC If you are of evil alignment, you count as having 1 level as a davirat when using the genie-tounge, spell-fetch and genie-friend abilities (these abilities are normally lost to evil davirat).
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Section 15 Addendum
Pathfinder Companion: Qadira, Gateway to the East. Copyright 2009, Paizo Publishing, LLC; Author: Brian Cortijo. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.