|Unofficial rules compendium|
The courier is a mundane ranger, focusing on using skills and training to get to places quickly and safely rather than alliances with spirits and the spells they grant. Some rangers with this training work as scouts or do infiltration missions in supposedly impossible locations.
This is a ranger archetype.
Hit Dice: d10.
This archetype has all normal class abilities, except as noted.
Fast Movement (Ex)
At 4th level, a courier’s land speed is faster than the norm for her race by +10 feet. This benefit does not work if wearing heavy armor or carrying a heavy load. This bonus does not stack with other versions of fast movement, such as the barbarian ability.
Climb Speed (Ex)
At 7th level, the courier gains a climb speed of 20 ft. This includes a +8 bonus on Climb checks and allows him to At 7th level, the courier gains a climb speed of 20 ft. This includes a +8 bonus on Climb checks and allows him to keep his dexterity bonus to Armor class when climbing and to take 10 on Climb rolls even in combat or under stressful conditions. A courier in a favoured terrain that includes plenty of trees can branchiate, using his climb speed as fly speed as long as he is in the foliage (using Climb instead of Fly to maneuver).
Swim Speed Ex)
At 10th level, the courier gains a swim speed of 20 ft. He also gains a +8 bonus on Swim checks and can take 10 on Swim checks even in combat or under stressful conditions.
Favored Stride (Ex)
At 13th level, a courier gains the ability to move through natural hazards of his favored terrains (such as bogs, loose sand, snow, ice, rockslides, and so on) at his normal speed without taking damage or suffering any other impairment (in effect, this is the woodland stride ability applied to non-plant environmental hazards). Terrain hazards that have been magically manipulated to impede motion still affect him.
These abilities replace the ranger’s spells class feature. Couriers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+2||+0||1st favored enemy, track, wild empathy|
|2nd||+2||+3||+3||+0||Combat style feat|
|3rd||+3||+3||+3||+1||Endurance, 1st favored terrain|
|4th||+4||+4||+4||+1||Fast movement, hunter's bond|
|5th||+5||+4||+4||+1||2nd favored enemy|
|6th||+6/+1||+5||+5||+2||Combat style feat|
|7th||+7/+2||+5||+5||+2||Climb speed, woodland stride, uncanny dodge|
|8th||+8/+3||+6||+6||+2||Swift tracker, 2nd favored terrain|
|10th||+10/+5||+7||+7||+3||3rd favored enemy, combat style feat, swim speed|
|13th||+13/+8/+3||+8||+8||+4||3rd favored terrain, favored stride|
|14th||+14/+9/+4||+9||+9||+4||Combat style feat|
|15th||+15/+10/+5||+9||+9||+5||4th favored enemy|
|17th||+17/+12/+7/+2||+10||+10||+5||Hide in plain sight|
|18th||+18/+13/+8/+3||+11||+11||+6||4th favored terrain, combat style feat|
|20th||+20/+15/+10/+5||+12||+12||+6||5th favored enemy, master hunter|
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Hunter's Bond
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