|Unofficial rules compendium|
New and expanded rules for conditions.
When an creature is flanked, all enemies striking that target get the flanking bonus, not just the those causing the creature to be flanked. "Flanked" becomes a condition under this rule - you are either flanked by all or none of your assailants. Ranged attacks cannot benefit from flanking.
The character is lying on the ground.
- A prone attacker has a –4 penalty on melee weapon attack rolls and cannot use a ranged weapon.
- Exception: Crossbows and firearm can be used while prone, but firearms cannot be reloaded while prone.
- A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
- A prone character is subject to sneak attacks from adjacent attackers.
- Prone characters cannot make attacks of opportunity and do not count for flanking purposes.
- A prone character can stand up as a move action that triggers an attack of opportunity.
- This triggers an attack of opportunity, unless accompanied by a successful Acrobatics roll against CMD of those opponents who would ordinarily be allowed attacks of opportunity. This works like a move through threatened squares.
- A prone character can crawl at half land speed, but cannot take a step.
- A prone character can take the withdraw action.
The creature suffers a -2 penalty on attack rolls and a -2 penalty to the saving throw DC of its abilities and any spells it casts. These penalties do not apply against the antagonist (the one who caused the riled condition). A riled creature that is riled again becomes antagonized for the duration of the shorter riled effect. A creature is no longer riled if its antagonist is helpless or does not participate in the combat.
An antagonized creature suffers the riled condition. In addition, it can only target its antagonist (the one who caused the antagonized condition) with hostile actions. A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature. Furthermore, an antagonized creature does not threaten any opponents except its antagonist: it cannot make attacks of opportunity or be used to determine flanking bonuses against other opponents. If an antagonized creature uses an ability that targets multiple creatures, the antagonist must be chosen among these targets. If an antagonized creature uses an ability that targets an area, its antagonist must be within the ability's targeted area.
A creature is no longer antagonized if its antagonist is helpless or does not participate in the combat.
The Antagonized condition has the same effects as that used in Unchained Cunning, but different end conditions.
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- Everyman Unchained
- Unchained Cunning © 2015 by Everyman Gaming, LLC.; Author: Alexander Augunas.