Church Envoy (Apath)
|Unofficial rules compendium|
The church envoy is the diplomat and advocate of the church, the silk-smooth voice of reason.
This is a inquisitor archetype
Hit Die: d8.
The church envoy has all the standard inquisitor class features, except as follows.
Add Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (nobility) (Int), and Perform (Cha) to the church envoy's list of class skills. Remove Knowledge (Dungeoneering) (Int), and Knowledge (Planes) (Int) from the list of class skills.
This results in the following list of class skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
Culture Lore (Ex)
The church envoy adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to know the accomplishments, background and motivation of a creature or group she interacts with. This includes knowing the character class of creatures with a class, but not monster abilities. This replaces monster lore.
Voice of Wisdom (Ex)
At 2nd level, a church envoys grows adept at saying just the right thing to sway an individual to renounce heresy and accept the faith. A church envoy receives a morale bonus on all Diplomacy checks equal to 1/2 her inquisitor level. This replaces Track.
Table: Church Envoy
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Spells per Day|
|1st||+0||+2||+0||+2||Culture lore, domain, judgment 1/day, orisons, stern gaze||1||—||—||—||—||—|
|2nd||+1||+3||+0||+3||Cunning initiative, detect alignment, voice of wisdom||2||—||—||—||—||—|
|3rd||+2||+3||+1||+3||Solo tactics, teamwork feat||3||—||—||—||—||—|
|5th||+3||+4||+1||+4||Bane, discern lies||4||2||—||—||—||—|
|12th||+9/+4||+8||+4||+8||Greater bane, teamwork feat||5||5||4||3||—||—|
|16th||+12/+7/+2||+10||+5||+10||Judgment 6/day, third judgment||5||5||5||4||3||1|
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Monster Lore
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