Canny Ranger (Apath)

From Hastur
Jump to: navigation, search
ApathApath Logo
Unofficial rules compendium

The canny ranger specializes in light armor, mobility, and an active defense, perfecting fencing like that of a classic Robin Hood movie. This is a martial arts style of the way of the mind.

Publisher: Purple Duck Games

Class Information

This is a martial arts archetype

Class: Ranger.

Hit Die: d10.

Class Skills

Add Acrobatics (Dex) and Knowledge (Int) (All types) to the canny ranger's class skills. Remove Spellcraft from the canny ranger's skill list.

The canny ranger's class skills after modification are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str). New skills are in italics.

Class Features

The canny ranger has all the standard ranger class features, except as noted below.

Weapon and Armor Proficiency

Canny rangers are proficient with all simple and martial weapons. They are also proficient in light armor and shields (except tower shields).

Canny Defense (Ex)

When wearing no armor and not using a large or tower shield, a canny ranger adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny ranger is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny ranger with the Improved Unarmed Combat feat is never considered unarmed.

This replaces the ranger's spellcasting ability. The Canny ranger can cast no spells, has no spellcaster level, and cannot use spell trigger or spell completion items (except by using means available to everyone, such as Use Magic Device).

Fast Movement (Ex)

At 4th level, a canny ranger’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor or light armor, and not carrying more than a light load. This bonus does not stack with other versions of fast movement, such as the barbarian's fast movement ability.

Uncanny Dodge (Ex)

At 7th level, a canny ranger gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A canny ranger with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.

If a canny ranger already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Lofty Stride

At 10th level, a canny ranger can move at full speed while balancing and at half speed when swimming or climbing without penalty. The canny ranger no longer loses his Dexterity bonus to armor class when climbing. All jumps are considered running jumps.

Improved Uncanny Dodge (Ex)

At 13th level and higher, a canny ranger can no longer be flanked. This defense denies a rogue the ability to sneak attack the canny ranger by flanking her, unless the attacker has at least four more rogue levels than the target has canny ranger levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Table: Canny Ranger

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 1st favored enemy, canny defense, track, wild empathy
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Fast movement, hunter's bond
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Woodland stride, uncanny dodge
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain
9th +9/+4 +6 +6 +3 Evasion
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat, lofty stride
11th +11/+6/+1 +7 +7 +3 Quarry
12th +12/+7/+2 +8 +8 +4 Camouflage
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, improved uncanny dodge
14th +14/+9/+4 +9 +9 +4 Combat style feat
15th +15/+10/+5 +9 +9 +5 4th favored enemy
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Weapon and Armor Proficiency
  • Spells
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.