Canny Occultist (Apath)
|Unofficial rules compendium|
The canny occultist uses tricks and whiles to defend herself effectively. This is a martial arts style of the way of the mind.
This is a martial arts archetype, a fencing occultist.
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
The canny occultist has all the standard occultist’s class features, except as noted below.
Weapon and Armor Proficiency
Canny occultists are proficient with all simple and martial weapons. They are proficient with shield (excluding tower shields) but not with any armor.
Canny Defense (Ex)
When wearing no armor, a canny occultist adds her Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny occultist is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny occultist with the Improved Unarmed Combat feat is never considered unarmed. This replaces the occultist trick from level 1.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Spell List
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