Campaigns

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This page is an overview of local campaigns.

Active

Curse of the Crimson Throne

Main article: Curse of the Crimson Throne

Adventures in a bad town going downhill.

Gamemaster: Starfox

System: Action

Status: In progress.

Heart of Darkness

Apocalypse Now retold in Forgotten Realms. Tethyr/Amn try to wage a war of conquest in the jungles of Chult against the tribes and horrors living there.

System: D&D 3.5

Status: In progress.

Gamemaster: Panzerman

The Shackled City

Main article: The Shackled City

The Shacked City Adventure Path using the Warriors & Warlocks rules for Mutants & Masterminds. Monsters will have to be converted from D&D 3.5, but some annoyances (such as too many humanoid monsters) will be filed off.

Gamemaster: Urban

System: Warriors & Warlocks

Status: In progress.

The Vast

Main article: The Vast

Two-fisted action in the unruly lands of the northeast. World: Forgotten Realms System: D&D 3,5 + House Rules.

Status: In progress Gamemaster: Panzerman

Development

Mystery Men

Main article: Mystery Men

Pulp adventures set in the late 1930s.

Gamemaster: TexaS

System: Savage Worlds

Status: In development

Savage Future

Main article: Savage Future

Adventures in the Dark Future of 1995. Players try to live the American Dream without any real hope of escaping the savage streets or the Great American Desert.

Inspiration: The old Dark Future novels. For urban adventures, neo-noir such as Sin City (comics and movie), 100 bullets (comic), Saints Row (console game). The first arc (perhaps named "Savage Streets") will probably be urban adventures in the NoGo of some unnamed city,

System: Savage Worlds

Gamemaster: Urban Blom

Concept

Agents of the Inquisition

Main article: Agents of the Inquisition

The focus of the campaign is the retinue of an Inquisitor in the Imperium of Warhammer 40,000. One player character can be a junior Inquisitor. The campaign allows for a variety of character concepts. Abhumans and Xenos scum need not apply.

Rejoice! This is your opportunity to serve the Immortal God-Emperor of Mankind!

Gamemaster: Urban

System: Dark Heresy

Status: Rules and campaign material available, but lack of GM inspiration.[1]

Players: Familiarity with the setting is a plus.

All the King's Men

Main article: Curse of the Crimson Throne

Sister campaign to Curse of the Crimson Throne. While the queen rules the city, the king fights to control the country. This would be the story of the professional soldiers he has as his personal army.

Gamemaster: Starfox

System: Action

Status: In development

Players: NOT The same group as Curse of the Crimson Throne; the campaigns might occasionally cross paths.

An Age of Darkness

The campaign will start in the Holy German Empire at Charlemange and continue until the fall of Constantinople. The player will assume the role of vassals (not necessarily nobles) to a Vampire lord. Some will be his childer, while other will be hostages exchanged with other Vampire Lord as part of a treaty, or others who have sworn allegience to him.

As the campaign progresses, characters will have the opportunity to gain power and prestige, perhaps in court, knightly orders, or the church.

Problems: Keeping the group together. A century or so of working together with smaller scale problems will hopefully establish a working relationship between the characters. Of course, this does not prevent rivalries or hatred.

Status: Concept.

Gamemaster: Urban Blom

Dragon Rising

15-20 years after the events in Purple Dragon the young king, Azoun V, decides to realize a bold plan of expansion.

System: D&D 3.5

Gamemaster: Panzerman

Ecclesia

A campaign in modern day world where the catholic church send out its agents, the players.

Status: Concept.

Gamemaster: TexaS

Hive of the Dead

Main article: Hive of the Dead

Gang war and zombie horror in the Underhive of Necromunda. One or two of the survivors may be recruited by the Inqusition for the Agents of the Inquisition campaign. Of course, this assumed that there are survivors... Life in the Underhive is nasty, brutish and short. Players should be prepared to play several characters during the campaign.

If a majority of the players can agree on a gang, one of them will play a gang leader of slightly higher level. This is intended as a test of the party dynamics for the Agents campaign. The term gang is fairly broad. It is perfectly feasible to play a group of bounty hunters, miners of enforcers. All characters do not have to belong to the same gang. Group rivalries can make for interesting roleplaying as the group must put their differences aside and defend the settlement against a horde of zombies, or perhaps make the trek through the Underhive to safety.

This can be a short playtest of the Dark Heresy role, or a longer gang-based campaign.

System: Dark Heresy

Gamemaster: Urban

Status: Rules and campaign material available, but lack of GM inspiration.[1]

Players: Familiarity with the setting is a plus.

Into That Darkness

Sci-fi campaign in the far(ther) future of the Xyberpunk universe. The gates mentioned in Xyberspace reset after a few hundread year. The solar system braces for invasion by the Aliens but nothing happens! It seems the earth-gate now leads somewhere else. An armed exploration ship sets out to see what's going on.

Gamemaster: Panzerman

Martian Twilight

Science-Fantasy-campaign on a mars that never was in the spirit of Leigh Bracket. Add a touch of Geston for good measure. Possibly a very very distant connection to the Xyberpunk-world in a murky, mythical past...

Gamemaster: Panzerman

Mars Needs Women

Main article: Mars Needs Women

Space explorers find the ultimate treasure -- women!

System: Star Wars Saga Edition or d20 Modern.

Status: Idea. Unlikely to get player acceptance.

Gamemaster: Markus

Mars Gets Monsters

The reverse of Mars Needs Women — instead of playing space explorers that collect women like Pokémon, the players are women kidnapped by those aliens. Women that just happen to be vampires, werewolves, mages, demons, and other supernaturals. Can they work together against the alien menace? Can they subvert the aliens in time to prevent the destruction of the Earth?

System: World of d20 or BESM.

Status: Idea.

Gamemaster: Markus

Mercenaries of the Moonsea

Remake of older campaign that died from inactivity. Possibly to be combined with Dragon Rising (below).

Characters are mercenaries slogging through the lands around the Moonsea and nearby regions, killing and dying for gold.

System: D&D 3.5

Gamemaster: Panzerman

Old World Order

Stock campaign for WFRP second edition. Setting is the Empire after the Storm of Chaos.

Status: Books, scenarios available.

Gamemaster: Urban Blom

SLA Operatives

The players are SLA operatives ("Slops" to the civilians of Mort). The campaign will use standard BPN mission assignment, but there will be a lot of focus on the operatives themselves as they struggle with the SLA bureaucracy, media and sponsors.

System: Toss-up between original rules and Savage Worlds.

Gamemaster: Urban Blom

Thunder on the Tundra - Demons of Anauroch

Barbarians in the Anauroch Tundra clashing with demonolators.

Forgotten Realms campaign taking into account events of previous campaigns.

System: D&D 3.5

Gamemaster: Panzerman

To Fight the Devil

Was Church and State.

Campaign idea that could fit a variety of systems. Players are agents of the Holy See fighting mainly supernatural dangers as operators, warrior nuns, and magic priests.

Inspirational material: Warrior nun Areala, John Carpenter's Vampires, Anathem by Neal Stephenson.

System: Pending. Candidates include Eclipse Phase, MAGE, Shadowrun 4E, Aberrant, Aberrant d20, Mutants and Masterminds.

Status: Concept.

Start Date: Pending. I keep coming back to the idea, so I guess it will happen sooner of later.

Gamemaster: Carl Cramér

Veda

Main article: Veda

Mystic campaign set in an India-inspired fantasy world.

Status: A distant dream.

Gamemaster: Carl Cramér

On hold

Thay

Main article: Thay

One, perhaps, several campaigns in the land of the Red Wizards. World: Forgotten Realms. System: D&D 3,5 + House Rules

Status: On ice

Gamemaster: Panzerman

Finished

Rise of the Runelords

Main article: Rise of the Runelords

Heroic and fast-leveling tryout campaign for the 4E game system.

Status: Finished.

Gamemaster: Carl Cramér

Savage Tide

Main article: Savage Tide

Swashbuckling D&D campaign in the world of Greyhawk. The campaign uses the adventure path from Dungeon Magazine.

Status: Finished.

Gamemaster: Carl Cramér

Crown of Traldara

Main article: Crown of Traldara

A campaign about the unification of a country, set in the forgotten realms.

Status: Finished.

Gamemaster: Panzerman

Oscariana

Main article: Oscariana

Short steampunk campaign in Greater Scandinavia.

Status: Completed.

Gamemaster: Carl Cramér

Purple Dragon

Main article: Purple Dragon

One, perhaps, several campaigns in the forest kingdom. World: Forgotten Realms. System: D&D 3.5 with house rules

Status: Finished

Gamemaster: Panzerman

Wings of Honor

Main article: Wings of Honor

Campaign in the world of Crimson Skies.

Status: Finished.

Gamemaster: Carl Cramér

See also

Notes

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