Camarilla

From Hastur
Jump to: navigation, search
World of d20d20 Modern Horror

The Camarilla is the largest vampire sect, formed by the clans Daeva, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. It is a conservative body and it welcomes all vampires (theoretically). Indeed, the Camarilla expects all vampires to be members of it, regardless of whether or not they want to. The elders of the founding clans control the governing bodies of the Camarilla. The elders who control it use it as a means to suppress and control the anarchs and younger vampires.

The Camarilla does not recognize the existence of the Antedeluvians. They are considered myths and any statements regarding them are met with derision.

Camarilla History

The first Camarilla was formed by the Invictus during the days of ancient Rome, and dissolved with the Roman empire.

The second Camarilla was a response to the vampire and witch hunts of the inquisition, when vampire power in Europe was in danger of being broken. To prevent that fate, the Masquerade was instituted, and a new Camarilla formed to enforce it. Like before, the Invictus holds most power, but Lancea Sanctum shared in the spoils.

The Traditions

This sect is steeped in Tradition and conservatism. They follow a code of laws called the Traditions whose origins are said to go back many millennia in vampire history. Traditions are worded differently in different cities as they are interpreted differently. They are the following:

The First Tradition: The Masquerade

Thou shalt not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.

The Second Tradition: The Domain

Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

The Third Tradition: The Progeny

Thou shall only Sire another with the permission of thine elder. If thou createst another without thine elder's leave, both thou and thy Progeny shall be slain.

The Fourth Tradition: The Accounting

Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are yours to endure.

The Fifth Tradition: Hospitality

Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

The Sixth Tradition: Destruction

Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.

Camarilla Politics

Governing Bodies

The Prince

The term "Prince" is simply that: a term. It is not a titular holding, nor a hereditary position. It is simply the name and the assumption of rights that a powerful vampire might achieve. The prince does not rule over a city; rather, the position is akin to that of an overseer. Above all else, the prince is the final arbiter of disputes between the Kindred in his city and responsible for ensuring that the Masquerade is preserved. The Kindred owe no oath of allegiance to the prince, and must obey as much as their cowardice demands. When the rule of the prince is questioned or thwarted, the prince must use force to maintain control. If he does not have enough power, then his rule is at an end. Reigns of princes vary from city to city. There are some Princes who do not understand the informality of the position and they reign as kings. Some Kindred find this intolerable, but do nothing as they feel these egotists are the only ones who would want this dangerous position. Traditionally, the prince is among the eldest of vampires within a city. This is not universal. Typically, the prince requires the support of the elders to take control of a city. These elders are collectively known as the primogen. They serve as a council of advisors to the prince and are among the most powerful Kindred within a city. The prince needs their sanction in order to rule. There are advantages to princedom that make the position worth having. They are as follows:

The right to progeny: The prince is the only vampire who is able to freely create progeny. No others have this freedom unless the prince grants it to them.

Protection of the elders: The primogen will generally support the prince as long as he is able to maintain the Masquerade and the Traditions of the Camarilla.

Political power within the Camarilla: The prince has achieved status within the sect and is listened to by most elders.

Mastery over one's domain: It is tradition that when one enters the domain of the prince he presents himself. If he does not the prince has the right to punish him.

Freedom to feed: The prince is also able to limit the feeding of others. In name of protecting the Masquerade, he can place restrictions on feeding. If the Kindred of the city disobey, he may accuse them of breaking the Masquerade and punish them accordingly.

Power over one's enemies: The prince has the authority to call a Blood Hunt, and thus possesses the power of life and death over those who cross him. He is not allowed to kill at will, but if the prince determines that any have broken the Traditions, he may punish them accordingly. This is subject to much abuse, and thus provides a great deal of power. Currently, this Tradition is subject to much debate. However, most of the Camarilla support a prince's claim to destruction and most princes will strictly enforce this right. Only after the prince declares a Blood Hunt may he openly slay a Kindred.

Primogen

Most princes are advised by a group of elders who are collectively known as the primogen. This body is extremely influential and serves as an important check on the prince. Collectively, these elders can be considered the most powerful Kindred in the city. However, they are subject to much political plotting and bickering as all have their own personal agendas.

Justicars

These powerful kindred preside over the Conclaves. While the conclave hears cases and makes recommendations, they are forbidden by tradition to pass judgment. The Justicars pass judgment for them. Justicars are the only true authority within the Camarilla, and over all Kindred with the exception of the Inner Council. They are supposed to hold a Conclave each time they wish to pass judgment, but over the years the Justicars have assumed more and more power and no longer feel the need to do so. The decision of a Justicar can only be challenged by another Justicar. If a major point of contention arises between Justicars, a Conclave is held where the Justicars resolve the dispute. These resolutions come by vote or by personal challenge. Justicars often have coteries of vampires who assist them who are known as Archons. These Archons serve as the eyes and ears of the Justicars and are often Blood Bound to them. Archons themselves do not hold any official powers.

Inner Circle

This body is comprised of one member from each of the 7 Clans. It meets every 13 years in Venice, Italy. Only the representatives of each clan may vote, although anyone in attendance may speak. The representatives are made up of the eldest of each clan. This is why the anarchs are so frustrated. The primary function of the Inner Circle is to appoint Justicars. These are the judges of the sect who deal with members who transgress the Traditions. As one can imagine much political positioning and intrigue occurs while choosing Justicars.

Institutions

Elysium

These are areas within the city that the prince has declared neutral zones. No violence of any kind is to be tolerated. Normally, these areas are often artistic centers and are therefore supported most strongly by the Toreador. No objects are to be damaged, nor is there to be any physical harm inflicted on any other Kindred or Kine.

This is on pain of Final Death. The prince must enforce the Pax Vampirica in these areas or lose much status. Therefore, the prince only declares Elysiums sparingly. There are three kinds of Elysium: permanent, temporary, and emergency.

Lextalionis

When a vampire breaks the Traditions the rules are simple: he is slain. The vampire is hunted down and killed. This is known as Lextalionis or Blood Hunt. Every vampire is expected to partake in the hunt, not doing so is viewed as an insult to the one who called it. The only vampire who may call a Blood Hunt is the prince.

Many younger vampires support Blood Hunts vehemently because any who find the offender have the right to partake of his blood. Lextalionis is not called lightly and once it is called it can not be called off. Sometimes the offender survives the hunt and makes it to a conclave to have his case brought before a Justicar. If the hunt is reversed, the prince will lose much status. As one can imagine the prince will lobby the elders of a conclave vigorously to have his decision upheld. Therefore, a prince will do his best to make sure the offender never survives the Blood Hunt and save his prestation debts for another occasion.

Conclaves

Are important and potentially dangerous political events in the Camarilla. These are open to all Kindred, and they are the chief means in which the Camarilla operates as a sect. Tradition holds that they may only be called by a Justicar. Those who witness a Conclave are part of what is known as an Assembly. Members of the Assembly have the right to address the Conclave if supported by at least supported by at least two members of the Conclave. The Conclave is made up of powerful and influential Elders of each clan. Each member of the Conclave gets one vote and the Justicar serves as chairman. The primary function of the Conclave is to make recommendations on matters brought before it. Any Kindred may bring a matter before it, and most concern the adjucation of grievances between Kindred. Essentially, any action that would be a breach of Tradition must be discussed and agreed upon by a Conclave in order to avoid future punishment by the Camarilla. The Conclave interprets the Six Traditions and may even establish new ones. It may also call Blood Hunts, even against princes, who are otherwise safe from them. In times past, Conclaves have been convened for the sole purpose of removing a prince from power.

The Camarilla has always maintained its right to vigorously depose the rulers of the cities. The Justicars themselves do not have this power, although they can convene a conclave to do so. Any decisions made by the Conclave can be challenged by undergoing an ordeal. These ordeals can be of any sort and vary tremendously from conclave to conclave. There is usually something of a population explosion after a Conclave as the prince rewards his supporters by allowing them to create Progeny. It is usually counterbalanced, however, as the losers pay the ultimate price. The Conclave in North America is held by the Gangrel Justicar, Xaviar, every three years in New Orleans.

A note on clan institutions

Most clans have their own institutions and customs in dealing with traitors, offenders of the Traditions, and the like. Many clans take care of their own problems without bothering the prince or they completely disregard him. This is entirely dependent on a vampire's clan. An elder who operates within the Camarilla would more than likely ask that a Blood Hunt be called so as to dispose of the offender "legally". However, if someone should "disappear" there are those who follow a don't ask don't tell policy and a Prince may follow this policy.

For example, if a Tremere elder had one of his own "called to Vienna", the prince would probably not even ask or give a hoot. These are theoretical rules, codes, and policies in the Camarilla. Just like our own governing bodies, things don't always work out like they do in political science textbooks. There is a lot behind the scenes deal making and plotting going on, but the vehicles they use are the ones above.

Also, each prince rules differently and many complete a declaration for the Kindred in their Domain. The above are standard policies throughout the Camarilla and ignorance of the generalities is no excuse for breaking the Traditions. If a vampire follows the above within any Camarilla city, he should be able to survive long enough to learn what the rule of the prince is like and what specifics he or she has ruled on.

A note to the modern reader

The Camarilla is not a democracy, and its institutions do not work according to the will of the people, whether Kindred or Kine.

The Camarilla is a tough sect that manipulates Kindred and Kine pawns alike and in a world with bad guys like the Sabbat around they can't afford to be whiny wimps like Louis from Interview with the Vampire. It is a sect that has its fingers in everything and can, with a phone call, have your character's haven bulldozed in broad daylight and clean it all up without anyone the wiser if she crosses the wrong people.

To repeat, the Camarilla is a feudal institution. The Primogen is a council of advisors to the Prince. There is no such thing as clan Primogen. Members of the Primogen are known as councilors. The Prince is the one who protects the interests of the Camarilla in a city. The Primogen is very much like a Privy Council (England high Middle Ages… which according to the history of the Anarch revolt is about the time the Camarilla was formed.). They are made up of elders whose sheer power and influence has made it necessary that they be given respect of a position. The Prince in effect can take council with whomever he should choose… he may even rule by might and have no need for the support of elders, depending on his power. However, should a Prince ignore elders or better yet, thwart them and snub their council...he had best be certain he has the power to do so.

Most commonly it works with the elders becoming Primogen members for supporting the Prince and having the influence and power, that to bar them from membership would be foolhardy from a tactical position. You can better keep an eye on who is close to you than an elder you snub. Think of the monarchies of Europe when you think of the Camarilla and its rulers in a city. The Prince is akin to a king and the primogen is a body of his most loyal and powerful nobles who he has rewarded with lands and title. Nobles can usurp the king or the king can strip a noble of his title and lands. It is in this way that a Prince rules by consent of the elders. However, most often times the way to remove a Prince is by violence and duplicity.

It is up to the Prince and the Primogen what their relationship will be. This varies from city to city and determined by past and present relations among the parties involved.

An elder with little humanity, bored off its ass, sadistic, deranged, monstrous, and more in tune with notions of the past would not make (and has not made) an institution that is democratic and fair. The mere notion of "fairness" went right out centuries ago. The word is known as it is written in Webster's, but the concept is completely alien. An elder's morals are not like that of human's or neonate's. Their sense of justice is perverse by our politically correct standards today. The Camarilla is feudal and oppressive to those who do not rule, those who do… enjoy a double standard.

As the old saying goes, "Might makes right!"

Modern Horror

About • Setting • Rules