Buccaneer (Human) (Apath)

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Unofficial rules compendium

The buccaneer is an archetype of the gunslinger class, available to human gunslingers.

Freebooters who cling to the convoluted codes that govern ships, the buccaneer is a gunslinger of the high seas. Their exploits are fueled by the thrill of danger and often by the temporary courage provided by grog.


A buccaneer can choose from these additional deeds.

Pirate's Jargon

At 3rd level, the buccaneer's baffling palaver of nautical jargon and piratical cant provides a +2 bonus on Bluff and Intimidate checks. Furthermore, she can spend a swift action and 1 grit point to cause a single living creature within 30 feet to make a Will saving throw (DC = 10 + 1/2 her buccaneer level + her Charisma modifier) or become confused for 1 round. This is a mind-affecting language-dependent effect.

Captain's Curse (Sp)

At 11th level, a buccaneer can spend 2 grit points to use old salt's curse as a spell-like ability. At 15th level, she may use black mark instead. The caster level for these spell-like abilities is equal to the buccaneer's class level, and the save DC is equal to 10 + her buccaneer level + her Charisma modifier.

Grit (Ex)

Like the sea itself, a buccaneer is a force of nature. Instead of using her Wisdom modifier to determine the number of grit points she gains at the start of each day, she uses her Charisma modifier. Any effect of a deed that is based on Wisdom for a gunslinger is based on Charisma for a buccaneer.

This ability works in all other ways like the gunslinger's grit class feature.

Liquid Courage (Ex)

At 2nd level, a buccaneer gains the ability to fortify her grit with strong drink. The act of drinking is a standard action that provokes attacks of opportunity, and each drink provides 1 grog point. Grog points can be used in place of grit points to fuel deeds or grit feats (including those requiring a minimum of 1 grit point to use). The buccaneer can gain a maximum number of grog points each day equal to her Constitution modifier (minimum 1), and they last for 1 hour or until used, whichever comes first. She gains a morale bonus on saves against fear and a dodge bonus to AC against attacks of opportunity equal to her current grog point total. This ability replaces the nimble gained at level 2.

Bonus Feat

In addition to combat and grit feats, a buccaneer can select from the following feats as her bonus feats: Expert Driver (water vehicles only), Master Siege Engineer, Siege Engineer, Siege Gunner, Skilled Driver (water vehicles only).

Exotic Pet (Ex)

At 5th level, a buccaneer gains a familiar as a wizard of half the buccaneer's class level (though the exotic pet never gains the ability to deliver touch spells or share spells). This pet is typically a monkey or parrot (use the stats for a raven familiar). Such animals are useful scouts, even in the thick of combat. As long as the pet is within 30 feet of the buccaneer, the buccaneer also gains the benefit of evasion. This ability replaces gun training 1.

Sword and Pistol

At 6h level, a buccaneer gains Sword and Pistol as a bonus feat even if she does not meet the prerequisites. This ability replaces the nimble gained at level 6.

Gun Training (Ex)

A buccaneer gains this ability only at 9th and 13th level with a single type of firearm each time.

Life of Grog (Ex)

At 10th level, the buccaneer can gain any number of grog points each day, but can never have more grog points at any one time than her Constitution modifier (minimum 1), This ability replaces the nimble gained at level 10.

Blade Training (Ex)

At 13th level a buccaneer can apply her Dexterity bonus as a damage bonus with weapons from the light blades weapon group. This ability replaces gun training 3.

Raider's Riposte (Ex)

At 14th level, whenever an enemy misses a buccaneer with an attack of opportunity, it provokes an attack of opportunity from the buccaneer. This ability replaces the nimble gained at level 14.

Buccaneer's Rebuke (Ex)

At 18th level, whenever an enemy misses a buccaneer with melee attack, it provokes an attack of opportunity from the buccaneer. This ability replaces the nimble gained at level 18.

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