Bravo (Apath)

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Unofficial rules compendium

The bravo is a street fighter, a survivor who learns to mix craftiness with brute force. He has most of the fighter's strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all bravos are mere hooligans. Many are crafty veterans who use stealth and trickery to gain an advantage against their opponents. Most bravos are non-lawful, though sometimes gangs of bravos with a lawful streak band together.

Class Information

This is a hybrid class, a combination of rogue and fighter.

Hit Die: d10.

Class Skills

Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex). Stealth (Dex), and Swim (Str).

Skill Ranks per Level: 6 + Int modifier.

Class Features

The bravo has all the standard rogue class features, except as noted below.

Weapon and Armor Proficiency

Bravo's are proficient with all simple and martial weapons and with light armor but not with shields. This replaces one skill point per level.

Combatant (Ex)

The bravo has d10 hit dice and a base attack progression of +1/level. This replaces rogue talents, but see bravo talents below.

Daredevil (Ex )

The bravo adds half his class level (minimum +1) to Acrobatics checks and to Bluff checks to feint in combat. A bravo gains Improved Feint as a bonus feat at first level. This replaces trapfinding.

Hardy

The bravo has Fortitude saving throws in the good category. Hardy replaces one skill point per level.

Bravo Talents

As a bravo gains experience, she learns a number of talents that aid her and confound her foes. Starting at 3rd level, a bravo gains one rogue talent. She gains an additional rogue talent for every 3 levels of bravo attained after 3rd level. A bravo cannot select an individual talent more than once. A bravo can pick a combat feat he fulfills the prerequisites for instead of a rogue talent, but cannot cannot choose ninja tricks. A bravo does not get access to fighter-only feats.

Talents marked with an asterisk add effects to a bravo's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made. This replaces trap sense.

Table: Bravo

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +2 +0 Daredevil, Improved Feint, sneak attack +1d6
2nd +2 +3 +3 +0 Evasion
3rd +3 +3 +3 +1 Bravo talent , sneak attack +2d6
4th +4 +4 +4 +1 Uncanny dodge
5th +5 +4 +4 +1 Sneak attack +3d6
6th +6/+1 +5 +5 +2 Bravo talent
7th +7/+2 +5 +5 +2 Sneak attack +4d6
8th +8/+3 +6 +6 +2 Improved uncanny dodge
9th +9/+4 +6 +6 +3 Bravo talent, sneak attack +5d6
10th +10/+5 +7 +7 +3 Advanced talents
11th +11/+6/+1 +7 +7 +3 Sneak attack +6d6
12th +12/+7/+2 +8 +8 +4 Bravo talent
13th +13/+8/+3 +8 +8 +4 Sneak attack +7d6
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 Bravo talent, sneak attack +8d6
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5 Sneak attack +9d6
18th +18/+13/+8/+3 +11 +11 +6 Bravo talent
19th +19/+14/+9/+4 +11 +11 +6 Sneak attack +10d6
20th +20/+15/+10/+5 +12 +12 +6 Master strike

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Base Attack Bonus
  • Hit Dice
  • Class Skills
  • Skill Points Per Level
  • Trapfinding
  • Rogue Talents (2nd, 4th, 8th, 10th, 14th, 16th, 20th)
  • Trap Sense


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