Sohei (Apath)

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Sohei in real life are Japanese Buddhist warrior monks. In Pathfinder they are the adherents of philosophical or monotheistic that lack a connection to specific domains but have a powerful link to an all-encompassing patron. Sohei believe in one great divine principle, that does not concern itself with the minutiae of domains.

Note that religions that fit this pattern can still have subsidiary gods or saints can have regular clerics and domains. Thus clerics and sohei can exist in the same faith, but often at odds with one another.

Class Abilities

The following class abilities are affected by this archetype:

Divine Gift (Su)

Once per day the sohei can cast any one spell that is on the cleric spell list which and is capable of casting without expending a prepared spell, even if the spell is not prepared. This spell is treated like any other spell cast by the cleric, including casting time, duration, and other effects dependent on the clerics's level. This spell cannot be modified by metamagic feats or other abilities.

Enhanced Heal/Inflict

Whenever the sohei uses channel energy or a cure/inflict spell, he gets to add his sohei level to the hit points healed or inflicted. This also applies to such spells from items used by the sohei.

Dismiss Falsehood

At 4th level and higher, when a sohei makes a dispel check or caster level check to see if his spells can negate other magics or a curse, add +5 to the result.

Bonus Channeling Feats

At level 2, and every four levels after that, the sohei gains a bonus feat. This must be a channeling feat

Aura of Serenity (Sp)

If You Meet The Buddha On The Road, Kill Him - Attributed to Zen Master Linji

A sohei of 8th level can use sanctuary at will. This is a full-round action, and lasts until dispelled or broken by an action from the sohei. The save DC against this ability is 10 + ½ the sohei's level + Wisdom modifier. Unlike the spell, using channel energy to inflict harm does not count as an attack and does not end the protection, but does grant each harmed creature an additional saving throw to negate the aura of serenity. A creature that saves against this ability cannot be affected by that sohei's aura of serenity again for 24 hours.

Endless Well

At level 12, a sohei can use channeled energy to restore spells he has previously cast. By expanding a use of channel energy as a standard action, the sohei can restore prepared spells at the rate of one spell level per die of energy he normally channels.

Versatile Channel (Su)

At 16th level, a sohei’s channel energy can instead affect a 60-foot cone or a 120-foot line.

Abundant Skies

At level 20, when using the endless well ability, the sohei can restore expended spells with any spell that fits in that spell slot, not just a spell that was previously prepared.

No Domains

The sohei lacks domains and domain spell slots.

Table: Sohei

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, divine gift, enhanced heal/inflict, orisons, spontaneous casting 3 1
2nd +1 +3 +0 +3 Channeling feat 4 2
3rd +2 +3 +1 +3 Channel energy 2d6 4 2 1
4th +3 +4 +1 +4 Dismiss falsehood 4 3 2
5th +3 +4 +1 +4 Channel energy 3d6 4 3 2 1
6th +4 +5 +2 +5 Channeling feat 4 3 3 2
7th +5 +5 +2 +5 Channel energy 4d6 4 4 3 2 1
8th +6/+1 +6 +2 +6 Aura of serenity 4 4 3 3 2
9th +6/+1 +6 +3 +6 Channel energy 5d6 4 4 4 3 2 1
10th +7/+2 +7 +3 +7 Channeling feat 4 4 4 3 3 2
11th +8/+3 +7 +3 +7 Channel energy 6d6 4 4 4 4 3 2 1
12th +9/+4 +8 +4 +8 Endless well 4 4 4 4 3 3 2
13th +9/+4 +8 +4 +8 Channel energy 7d6 4 4 4 4 4 3 2 1
14th +10/+5 +9 +4 +9 Channeling feat 4 4 4 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6 4 4 4 4 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 Versatile channel 4 4 4 4 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Channeling feat 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Abundant skies 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Domains
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