Bloodline Magus (Apath)
|Unofficial rules compendium|
The bloodline magus has the same relationship to the sorcerer that a normal magus has to the wizard. It is a terror in battle, using arcane might, a monstrous heritage, and raw fighting skill in combination to dominate and overawe opponents.
This is a hybrid class, a combination of magus and sorcerer.
Hit dice: d8.
The bloodline magus has all the standard magus class features, except as noted below.
A bloodline magus casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
To learn or cast a spell, a bloodline magus must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bloodline magus’s spell is 10 + the spell level + the bloodline magus’ Charisma modifier. A bloodline magus can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Bloodline magus Spells. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
A bloodline magus’ selection of spells is extremely limited. A bloodline magus begins play knowing four 0-level spells and two 1st-level spells of the bloodline magus’ choice. At each new bloodline magus level, he gains one or more new spells as indicated on Table: Bloodline Magus Spells . (Unlike spells per day, the number of spells a bloodline magus knows is not affected by his Charisma score. The numbers on Table: Bloodline Magus Spells are fixed.)
Upon reaching 4th level, and at every third bloodline magus level thereafter (7th, 10th, and so on), a bloodline magus can choose to learn a new spell in place of one he already knows. In effect, the bloodline magus “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A bloodline magus may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Cantrips: Bloodline magi learn a number of cantrips, or 0-level spells, as noted on Table: Bloodline Magus Spells Known. These spells are cast like any other spell, but they do not consume any slots and may be used again.
A bloodline magus' arcane pool has a number of points equal to ½ his magus level (minimum 1) + his Charisma modifier and is renewed when the bloodline magus renews his spell slots. This is otherwise just as the magus' arcane pool.
A bloodline magus has a bloodline similar to that of a sorcerer. Each bloodline magus has a source of magic somewhere in his heritage that grants his spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. A bloodline magus must pick one bloodline upon taking his first level of bloodline magus. Once made, this choice cannot be changed.
A bloodline magus gains class skills and powers from his bloodline as a sorcerer of his bloodline magus level. If a skill granted by the bloodline is already a class skill, there is no benefit.
At 2nd level, and every three levels thereafter until level 17, a bloodline magus learns an additional spell, derived from his bloodline. These spells are added to the bloodline magus' spell list at their sorcerer spell level and also added to his list of known spells and are in addition to the number of spells given on Table: Bloodline Magus Spells. He can cast these spells without the normal chance of arcane spell failure just as he can with magus spells. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers). Spells are gained at the rate given in Table: Bloodline Magus Bloodline Spells.
At 5th level, and every six levels thereafter, a bloodline magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats or as bonus feats for his bloodline. He must meet the prerequisites for these feats as normal.
|Level for |
This replaces the knowledge pool (lvl 7), magus arcana (lvl 3, 9, 15), bonus feats (lvl 5, 11, 17), greater spell access (lvl 19), and true magus (lvl 20) abilities.
A bloodline magus gains Eschew Materials as a bonus feat at 1st level.
This is the same as the magus class features, except that any abilities based on Intelligence instead uses Charisma.
Overspend Power (Su)
At 4th level, the bloodline magus learns to use his arcane pool to power spells. When out of spell slots of a certain level, the bloodline magus can still cast such a spell by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). This replaces the spell recall ability normally gained at level 4.
At 6th level, the bloodline magus learns spell combat. This is the same as the magus ability of the same name except that when using spell combat to casts a spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma (rather than Intelligence) bonus, and add the same amount as a circumstance bonus on his concentration check. This is a modification to the Spell Combat ability.
At 7th level, the bloodline magus gains the bloodline arcana for his chosen bloodline.
Improved Overspend Power (Su)
At 11th level, the bloodline magus’ ability to overspend on powers using his arcane pool becomes more efficient. Whenever he casts a spell with overspend power, he expends a number of points from his arcane pool equal to ½ the spell’s level (minimum 1). This replaces improved spell recall.
At level 16, the bloodline magus can renew his daily uses of any one bloodline ability at the cost of two points from the arcane pool. This ability replaces counterstrike.
Table: Bloodline Magus
|Special||Spells per Day|
|1st||+0||+2||+0||+2||Arcane pool, bloodline skill, bloodline power 1, cantrips, Eschew Materials||1||—||—||—||—||—|
|2nd||+1||+3||+0||+3||Bloodline spell 1, spellstrike||2||—||—||—||—||—|
|3rd||+2||+3||+1||+3||Bloodline power 2||3||—||—||—||—||—|
|5th||+3||+4||+1||+4||Arcane pool (features), bloodline feat, bloodline spell 2||4||2||—||—||—||—|
|6th||+4||+5||+2||+5||Magus arcana, spell combat||4||3||—||—||—||—|
|7th||+5||+5||+2||+5||Bloodline arcana, medium armor||4||3||1||—||—||—|
|8th||+6/+1||+6||+2||+6||Bloodline spell 3||4||4||2||—||—||—|
|9th||+6/+1||+6||+3||+6||Bloodline power 3||5||4||3||—||—||—|
|11th||+8/+3||+7||+3||+7||Bloodline spell 4, improved overspend power||5||4||4||2||—||—|
|12th||+9/+4||+8||+4||+8||Bloodline feat, magus arcana||5||5||4||3||—||—|
|14th||+10/+5||+9||+4||+9||Bloodline feat, bloodline spell 5||5||5||4||4||2||—|
|15th||+11/+6/+1||+9||+5||+9||Bloodline power 4||5||5||5||4||3||—|
|17th||+12/+7/+2||+10||+5||+10||Bloodline spell 6||5||5||5||4||4||2|
|20th||+15/+10/+5||+12||+6||+12||Bloodline power 5||5||5||5||5||5||5|
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Bloodline spells (all)
- Arcane Pool
- Spell Combat
- Spell Recall (lvl 4)
- Bonus Feats (lvl 5, 11, 17),
- Knowledge Pool (lvl 7)
- Improved Spell Recall (lvl 11)
- Greater Spell Access (lvl 19)
- True Magus (lvl 20)
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