Blast Space (Action Powers)
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- Main article: Powers (Action)
You can blast everyone in a globe with a diameter equal to your Mind in meters.
This does Concussion damage soaked by Reflexes, trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you Mind kilometers. If the target takes a Damage Setback, he is always teleported. A target that is under an effect that hinders teleportation can add his Body to his Reflexes to soak, but can still be teleported.
If you know certain other powers, you can change where targets end up when they get teleported.
- Dimension Door: At a spot of your choice within 100 meters where the target is not in immediate danger.
- Plane Shift: On a plane selected by the GM.
If this is used to teleport several creatures in the same scene, they all end up at the same destination.
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Disrupting Shockwave does Enervation damage soaked by Body, trying to teleport a part of each target.
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Disruption Bolt does Enervation damage soaked by Body, trying to teleport a part of the target.
You create a space link between yourself and the target for the rest of the scene.
When you Dimension Door, Teleport, or Plane Shift, you can bring the target of Forced Teleport to the same spot you teleported to. You can also use one of these powers to teleport only the target without going along yourself.
You can affect the target as if you were touching him, ignoring modifiers for visibility cover, range, and obstructions.
You create a unity of space between your weapon and the target, firing point-blank even at distant targets. Make a Normal Ranged Attack that ignore modifiers for cover, range, and obstructions. You must know where the target is, but there does not need to be a line of effect for the shot.
The Storm Reverses
Trigger Action (Defense)
Use this after you've been missed of failed to be damaged by a Shoot Attack. You can return the attack against the attacker using your own attributes and Shoot, just as if you had just spent the action to use it. You cannot affect anyone except the original attacker, even if the reflected attack was originally an area attack or otherwise affected several targets.