Binds (Double Buff)

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You can cast two buffs with one key by using the +move commands and /bindloadfile. This is because such commands treat keup and keydown as separate events.

The typical example here is to apply oth Deflection Shield and Insulation Shield, but any combination of two buffs works well. My attempts to use this with offensive powers have so far been much less successful.

Anyway, here is how you do it for force field, binding the double buff to the B key:

In your general keybinds, you need this:

B "+down$$-down$$powexecname Deflection Shield$$bindload_file <filepath>\bubble-1.txt"

Then you need to save two files at <filepath>, bubble-0.txt and bubble-1.txt

bubble-0.txt

B "+down$$-down$$powexecname Deflection Shield$$bindload_file <filepath>\bubble-1.txt"

bubble-1.txt

B "+down$$-down$$powexecname Insulation Shield$$bindload_file <filepath>\bubble-0.txt"

Other Uses

Two Attacks on Auto

I have a blapper with two melee attacks, Bone Smasher and Power Punch. With a bind like this, I can get Power Punch (the quick one) to be on auto as I move, with Bone Smasher on auto as I stand still. this looks like this:

W-0.txt

W "+forward$$powexecauto Bone Smasher$$bindload_file <filepath>\W-1.txt"

W-1.txt

W "+forward$$powexecauto Power Punch$$bindload_file <filepath>\W-0.txt"