Bestial Summoner (Apath)

From Hastur
Jump to: navigation, search
ApathApath Logo
Unofficial rules compendium

The bestial summoner behaves a lot like his eidolon, burrowing its intimidating presence. Bestial summoners often have bestial eidolons. This is a martial arts style of the way of life.

Class Information

This is a martial arts archetype

Class: Summoner.

Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Die: d8.

Class Features

The bestial summoner has all the standard summoner’s class features, except as noted below.

Weapon and Armor Proficiency

Bestial summoners are proficient with the brass knuckles, cestus, club, dagger, emei piercer, gauntlet, katar, punching dagger, scizore, spiked gauntlet, and tekko-kagi. They are not proficient with any armor or shields.

Bestial Defense (Ex)

When unarmored and unencumbered, the bestial summoner adds his Charisma bonus (if any) as a dodge bonus to his Armor Class and Combat Maneuver Defense

He loses this bonus when he loses his Dexterity bonus to Armor Class, when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.