Bestial Summoner (Apath)
|Unofficial rules compendium|
The bestial summoner behaves a lot like his eidolon, burrowing its intimidating presence. Bestial summoners often have bestial eidolons. This is a martial arts style of the way of life.
This is a martial arts archetype
Starting Wealth: 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Hit Die: d8.
The bestial summoner has all the standard summoner’s class features, except as noted below.
Weapon and Armor Proficiency
Bestial summoners are proficient with the brass knuckles, cestus, club, dagger, emei piercer, gauntlet, katar, punching dagger, scizore, spiked gauntlet, and tekko-kagi. They are not proficient with any armor or shields.
Bestial Defense (Ex)
When unarmored and unencumbered, the bestial summoner adds his Charisma bonus (if any) as a dodge bonus to his Armor Class and Combat Maneuver Defense
He loses this bonus when he loses his Dexterity bonus to Armor Class, when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
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