Arcane Adventurer (Apath)

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Unofficial rules compendium

An arcane adventurer is a rogue that uses arcane magic in her adventurous exploits. Usually seen as a wastrel and dilettante by other arcane casters, the arcane adventurer uses magic her own way, away from the spell ranges of formal magic schools.

Class Information

This is a rogue archetype that relies on arcane magic. An arcane adventurer cannot multiclass as a magus.

Publisher: Purple Duck games.

Hit Die: d8.

Class Skills

The arcane adventurer's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (arcana), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Stealth (Dex).

Skill Ranks per Level: 6 + Int modifier.

Class Features

The arcane adventurer has all the rogue's class features, except as noted below.

Magus Spells

The arcane adventurer is an arcane spellcaster and casts and learns spells exactly like a magus, including spells per day, spellbook, the effects of Intelligence, and using the magus spell list. Her caster level is equal to her arcane adventurer level. Add find traps to the arcane adventurer's spell list as a first level spell. This replaces lost sneak attack dice, two skill points per level, trapfinding, and danger sense.

Sneak Attack (Ex)

The extra damage from an arcane adventurer's sneak attack is 1d6 at 1st level, and she gains an additional 1d6 sneak attack damage for every 3 levels of arcane adventurer. This is a modification to the sneak attack ability.

Magus Arcana (Su)

An arcane adventurer can select a magus arcana instead of a rogue talent, learning and using these magus arcana as a magus of her arcane adventurer level. She cannot learn magus arcana that use or affect abilities she does not have, such as spellstrike or spell combat. She gains an arcane pool equal to 1/4 her arcane adventurer level (minimum 1) plus her Intelligence bonus (if any). This arcane pool can only be used to power her magus arcana; the arcane adventurer cannot increase the enchantment of her weapons.

Sneak Spell (Ex)

At 4th level an arcane adventurer gains the sneak spell ability. An arcane adventurer can use sneak spell against any target she could sneak attack. An arcane adventurer can use sneak spell on an outflanked target even if her spell is not a melee attack. Sneak spell adds sneak attack damage and effects that trigger on a sneak attack to spells that cause damage and improves the save DC for the spell by +1 per two dice of sneak attack damage (minimum +1). Sneak spell affects all valid targets in the area of an area effect spell. This replaces improved uncanny dodge.

Uncanny Dodge (Ex)

This is the same as the rogue ability of the same name, but gained at 8th level.