Alchemist (Apath)

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Unofficial rules compendium

New Discoveries

Transfer Enchantment

Prerequisite: Alchemist 6

Benefit: The alchemist can spend an hour in an alchemical laboratory to use transfer enchantment (sp).

Alchemist Spell List Additions

Used by the alchemist to level 6, and the investigator to level 6.

Level 1 alter race, armor

Level 2 blood biography, phantom armor, trial by fire.

Level 3 object Shape I.

Level 4 object Shape II.

Level 5 object Shape III.

Level 6 object Shape IV, true seeing, x-ray eyes.

Weapon and Armor Proficiency

If firearms are common ("commonplace guns" or "guns everywhere"), the alchemist is also proficient with firearms.

External Links


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