|Unofficial rules compendium|
Prerequisite: Alchemist 6
Benefit: The alchemist can spend an hour in an alchemical laboratory to use transfer enchantment (sp).
Alchemist Spell List Additions
Used by the alchemist to level 6, and the investigator to level 6.
Level 3 object Shape I.
Level 4 object Shape II.
Level 5 object Shape III.
Weapon and Armor Proficiency
If firearms are common ("commonplace guns" or "guns everywhere"), the alchemist is also proficient with firearms.
- How I learned to Lob The Bomb Ogre's Alchemist Guide
- Chasing the Philosopher's Stone N. Jolly's guide to the Pathfinder Alchemist
- Alchemical Items Guide v1.1 Ascalaphus
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