Alchemist (Apath)

From Hastur
Jump to: navigation, search
ApathApath Logo
Unofficial rules compendium

New Discoveries

Transfer Enchantment

Prerequisite: Alchemist 6

Benefit: The alchemist can spend an hour in an alchemical laboratory to use transfer enchantment (sp).

Alchemist Spell List Additions

Used by the alchemist to level 6, and the investigator to level 6.

Level 1 alter race, armor

Level 2 blood biography, phantom armor, trial by fire.

Level 3 object Shape I.

Level 4 object Shape II.

Level 5 object Shape III.

Level 6 object Shape IV, true seeing, x-ray eyes.

Weapon and Armor Proficiency

If firearms are common ("commonplace guns" or "guns everywhere"), the alchemist is also proficient with firearms.

External Links

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Hastur copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Hastur administrators. Please note that images used in article may have different copyright than the text.