Ancient Weapons#### Ancient Weapons#Hands#Conceal#Damage#Maneuvers Battle Ax#1#Trenchcoat#+4#Great Blow Bola#1#Jacket#+0#Entangle, Throw Boomerang#1#Trenchcoat#+3#Throw Club#1#Jacket#+3#Improvised, NonLethal?, Parry Dagger#1#Jacket#+2#Great Blow, Throw, Second Strike Dart#1#Jacket#+3#Throw Flail#1#Trenchcoat#+4#Great Blow Garrote#2#Negligible#+2#Improvised, Extra Damage (Damage) Gauntlet#1#Jacket#+2#NonLethal? Great Ax#2#Unconcealable#+5#Great Blow, Throw Great Spear#2#Unconcealable#+3#Great Blow, Reach Hand Ax#1#Jacket#+3#Second Strike, Throw Javelin#1#Unconcealable#+3#Throw Large Shield#offhand#Unconcealable#+1#Block, Second Strike Mace#1#Trenchcoat#+4#Great Blow Maul#2#Unconcealable#+5#Great Blow Net#1#Trenchcoat#+0#Entangle, Throw Nunchaka#1#Jacket#+3#Extra Damage (Damage) Quarterstaff#2#Unconcealable#+2#SecondStrike? (butt), Improvised, Parry, Rock#1#Pocket#+2#Improvised, Throw Sap#1#Negligible#+2#Improvised, NonLethal?, Small Shield#offhand#Trenchcoat#+2#Improvised, NonLethal?, Parry, Spear#1#Unconcealable#+3#SecondStrike? (butt), Great Blow, Improvised Tiger Claws#1#Pocket#+2# Torch#1#Jacket#+1#Improvised, Extra Damage (fire) Meteor Hammer#1#Pocket#+2#Disarm, Entangle, Improvised, Great Blow Whip#1#Jacket#+2#Disarm, Reach, Entangle Modifications: Modifications cost an Items schtick each#### MasterworkWeapon#-#-#Add +1# Blacksmith Weapons#### Blacksmith Weapons#### Blacksmith Weapons#Hands#Conceal#Damage#Maneuvers Broadsword#1#Trenchcoat#+4#Great Blow Dirk#1#Jacket#+2#Extra Damage (Armor), Great Blow, Second Strike Great Sword#2#Unconcealable#+5#Great Blow Lajatang#2#Unconcealable#+4#SecondStrike? Lance#1#Unconcealable#+4#Great Blow, Reach Punch Dagger#1#Jacket#+4#Extra Damage (Armor), Second Strike Scimitar#1#Trenchcoat#+4#Great Blow Shakram#1#Trenchcoat#+3#Disarm, Throw Short Sword#1#Jacket#+3#Great Blow, Second Strike Shuriken#1#Negligible#+2#Throw Trident#1#Unconcealable#+3#Great Blow, Parry Clockwork #### ClockworkWeapons?#Hands#Conceal#Damage#Maneuvers Halberd#2#Unconcealable#+4#SecondStrike? (butt), Disarm, Great Blow, Parry Rapier#1#Trenchcoat#+4#Great Blow, Riposte Man Catcher#2#Unconcealable#+1#Entangle, Reach Naginata#2#Unconcealable#+4#SecondStrike? (butt), Great Blow, Reach Smallsword#1#Jacket#+3#Great Blow, Parry, Riposte Swordbreaker#offhand#Jacket#+3#Disarm, Second Strike Zweihander#2#Unconcealable#+5#Disarm, Great Blow, Parry Steam Weapons#### Steam Weapons#### Steam Weapons#Hands#Conceal#Damage#Maneuvers Executioner’s Kiss#1#Jacket#+4#Extra Damage (Armor), Extra Damage (acid), Second Strike Molotov Cocktail#1#Jacket#+2#Extra Damage (Armor), Extra Damage (fire), Improvised, Throw Welding Torch#1#Trenchcoat#+3#Extra Damage (fire), Improvised Combustion Weapons#### Combustion Weapons#### Combustion Weapons#Hands#Conceal#Damage#Maneuvers Cattle Prod#1#Jacket#+2#Extra Damage (electricity), Improvised, Chain Saw#2#Unconcealable#+7#Great Blow Nuclear Weapons#### Nuclear Weapons#### Neuclear Weapons#Hands#Conceal#Damage#Maneuvers Hand Taser#1#Pocket#+0#Extra Damage (electricity), NonLethal? Modifications: Modifications cost an Items schtick each#### Chain Blade#-#-#-#Extra Damage (Damage) Electro Weapon#-#-#-# Fusion Weapons#### Fusion Weapons#### Fusion Weapons#Hands#Conceal#Damage#Maneuvers Karatand#1#Pocket#+3#Disarm, Parry Afflox#1#Coat#+4#Great Blow, Entangle, Reach Charge Mace#1#Jacket#+7#Great Blow , Parry Multi Rod#As a Club or Quarterstaff### Multi Sword#As a Short Sword, Longsword, or Great Sword### Power Fist#1#N/A#+9#Great Blow, Extra Damage (Armor), Entangle, Second Strike (offhand) Storm Hammer#1#Coat#+8#Extra Damage (Armor), Great Blow Modifications: Modifications cost an Items schtick each#### Keen Edge#-#-#-#Add Extra Damage (Damage) Vibro Blade#-#-#-#Add Extra Damage (Sonic) Hyperspace Weapons#### Hyperspace Weapons#### These are exceptional enough to cost an Items schtick.#### Hyperspace Weapons#Hands#Conceal#Damage#Maneuvers Light Sabre#1#Pocket#+6#Great Blow, Extra Damage (Armor), , Disarm, , Great Blow, Parry Light Shield#offhand#Pocket#+4#Second Strike (offhand), NonLethal? Light Staff#2#Jacket#+8#Great Blow, Extra Damage (Armor), SecondStrike?, Disarm, , Parry Light Sword#1#Pocket#+6#Great Blow, Extra Damage (Armor), Disarm, , Second Strike, Parry, Riposte Stasis Sword#1#Pocket#+6#Disarm, Parry Modifications: Modifications cost an Items schtick each#### Power Weapon#-#-#Add +3#Add Great Blow, Extra Damage (Armor) Magical Weapons#### Magical Weapons#### Modifications: Modifications cost an Items schtick each#### Magical Weapons#Hands#Conceal#Damage#Maneuvers Boost#-#-#+1#- Enchanted#-#-#-#Add one maneuver Force Weapon#-#-#-#Bonus dice for Magic point Shrinking#-#Negligible#-#-

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