Level Attack Fort Ref Will Special
1 +1 +2 +0 +0 Bonus feat
2 +2 +3 +0 +0 Pathfinder
3 +3 +3 +1 +1 Fast Movement
4 +4 +4 +1 +1 Bonus feat
5 +5 +4 +1 +1
6 +6/+1 +5 +2 +2
7 +7/+2 +5 +2 +2
8 +8/+3 +6 +2 +2 Bonus feat
9 +9/+4 +6 +3 +3
10 +10/+5 +7 +3 +3
11 +11/+6/+1 +7 +3 +3
12 +12/+7/+2 +8 +4 +4 Bonus feat
13 +13/+8/+5 +8 +4 +4
14 +14/+9/+4 +9 +4 +4
15 +15/10/+5 +9 +5 +5
16 +16/+11/+6/+2 +10 +5 +5 Bonus feat
17 +17/+12/+7/+2 +10 +5 +5
18 +18/+13/+8/+3 +11 +6 +6
19 +19/+14/+9/+4 +11 +6 +6
20 +20/+15/+10/+5 +12 +6 +6 Bonus feat

There are countless untamed worlds in the Outlands, and the ImperialRanger's goal is to explore them all. ImperialRangers are explorers, hunters and military specialists. They are often part of the first settlement teams to colonize Outland's worlds, and they serve these isolated colonies as a protectors and guardians. Others are attached to special military units, serving as advanced scouts and commandos.

While the ImperialRanger is not as spiritually attuned to nature as the outlands ranger, she is a skilled marksman and is able to survive in any terrain.

Game Rule Information

Hit Dice: d10

Skill Points Per Level: 6

Weapon and Armor Proficiency: The ImperialRanger is proficient with light and medium armor, and with simple and martial weapons.

Skills: The Imperial Scout's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Demolition (Int), Freefall (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Pilot (Dex), Profession (Wis), Repair (Int), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Urban Lore (Wis), Use Rope (Dex), and Wilderness Lore (Wis).

Bonus Feats: The ImperialRanger gains a bonus feat at level, plus one for each four full character levels. These feats must be chosen from the ImperialRanger feat list.

Pathfinder: This ability is described on page 46 of the Starfarer's Handbook.

Fast Movement: Increase the ImperialRanger's base speed by 10 ft. This is the same as the barbarian ability of the same name.

Imperial Ranger Bonus Feats

Feat Type Source Prerequisites
Aircraft Piloting General SFH Pilot skill
Alertness General PH
ArmorMobility General DaS Medium Armor Proficiency
Born Spacer General SFH
Dodge (revised) General DaS Dex 13
Endurance General PH
Etiquette General SFH Cha 13
Far Shot General PH Point Blank Shot
Faster Healing General MotW Base Fort save +5
High-G Tolerance General SFH Str 13
Improved Far Shot General SFH Point Blank Shot, Far Shot
Improved Shot On The Run General SFH Point Blank Shot, Dex 15, Dodge, Mobility, Mobile Shot
Improved Unarmed Strike General PH
Low-G Tolerance General SFH Dex 13
Mobile Shot General SFH Dex 13, Dodge, Mobility
MobileOpportunityShot General DaS Dex 13, Base Attack Bonus +4, Point Blank Shot, Dodge, Mobility, Mobile Shot, OpportunityShot
Mobility General PH Dex 13, Dodge
OpportunityShot General DaS Base Attack Bonus +4, Point Blank Shot
Point Blank Shot General PH
Shadow General MotW
Shot on the Run General PH Point Blank Shot, Dex 13, Dodge, Mobility
Speed Load General SFH Base attack bonus +1
Starship Piloting General SFH Pilot skill
Temperature Tolerance General SFH
Track General PH
Zero-G Tolerance General SFH Freefall skill, Dex 15

Design notes

This is a replacement for the Ranger intended for DragonStar and other modern/sci-fi settings. Favoured enemy and favoured terrain are omitted in order to reduce the numer of variable bonuses. Two wepon fighting feats are replaced with bonus feats geared towards stealth, infiltration and ranged combat. The ranger is thus an explorer or commando, while a fighter is a swat or assault trooper. Rather than giving out these feats at level 1, they are spread out evenly across several levels.


ClassGuide

Page Execution took real: 0.237, user: 0.220, sys: 0.010 seconds, Memory: 1652192
Valid XHTML 1.0! Valid CSS!