| Level | Attack | Fort | Ref | Will | Special |
| 1 | +1 | +2 | +0 | +0 | Bonus feat |
| 2 | +2 | +3 | +0 | +0 | Pathfinder |
| 3 | +3 | +3 | +1 | +1 | Fast Movement |
| 4 | +4 | +4 | +1 | +1 | Bonus feat |
| 5 | +5 | +4 | +1 | +1 | |
| 6 | +6/+1 | +5 | +2 | +2 | |
| 7 | +7/+2 | +5 | +2 | +2 | |
| 8 | +8/+3 | +6 | +2 | +2 | Bonus feat |
| 9 | +9/+4 | +6 | +3 | +3 | |
| 10 | +10/+5 | +7 | +3 | +3 | |
| 11 | +11/+6/+1 | +7 | +3 | +3 | |
| 12 | +12/+7/+2 | +8 | +4 | +4 | Bonus feat |
| 13 | +13/+8/+5 | +8 | +4 | +4 | |
| 14 | +14/+9/+4 | +9 | +4 | +4 | |
| 15 | +15/10/+5 | +9 | +5 | +5 | |
| 16 | +16/+11/+6/+2 | +10 | +5 | +5 | Bonus feat |
| 17 | +17/+12/+7/+2 | +10 | +5 | +5 | |
| 18 | +18/+13/+8/+3 | +11 | +6 | +6 | |
| 19 | +19/+14/+9/+4 | +11 | +6 | +6 | |
| 20 | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus feat |
There are countless untamed worlds in the Outlands, and the ImperialRanger's goal is to explore them all. ImperialRangers are explorers, hunters and military specialists. They are often part of the first settlement teams to colonize Outland's worlds, and they serve these isolated colonies as a protectors and guardians. Others are attached to special military units, serving as advanced scouts and commandos.
While the ImperialRanger is not as spiritually attuned to nature as the outlands ranger, she is a skilled marksman and is able to survive in any terrain.
Game Rule Information
Hit Dice: d10
Skill Points Per Level: 6
Weapon and Armor Proficiency: The ImperialRanger is proficient with light and medium armor, and with simple and martial weapons.
Skills: The Imperial Scout's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Demolition (Int), Freefall (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Pilot (Dex), Profession (Wis), Repair (Int), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Urban Lore (Wis), Use Rope (Dex), and Wilderness Lore (Wis).
Bonus Feats: The ImperialRanger gains a bonus feat at level, plus one for each four full character levels. These feats must be chosen from the ImperialRanger feat list.
Pathfinder: This ability is described on page 46 of the Starfarer's Handbook.
Fast Movement: Increase the ImperialRanger's base speed by 10 ft. This is the same as the barbarian ability of the same name.
Imperial Ranger Bonus Feats
| Feat | Type | Source | Prerequisites |
| Aircraft Piloting | General | SFH | Pilot skill |
| Alertness | General | PH | |
| ArmorMobility | General | DaS | Medium Armor Proficiency |
| Born Spacer | General | SFH | |
| Dodge (revised) | General | DaS | Dex 13 |
| Endurance | General | PH | |
| Etiquette | General | SFH | Cha 13 |
| Far Shot | General | PH | Point Blank Shot |
| Faster Healing | General | MotW | Base Fort save +5 |
| High-G Tolerance | General | SFH | Str 13 |
| Improved Far Shot | General | SFH | Point Blank Shot, Far Shot |
| Improved Shot On The Run | General | SFH | Point Blank Shot, Dex 15, Dodge, Mobility, Mobile Shot |
| Improved Unarmed Strike | General | PH | |
| Low-G Tolerance | General | SFH | Dex 13 |
| Mobile Shot | General | SFH | Dex 13, Dodge, Mobility |
| MobileOpportunityShot | General | DaS | Dex 13, Base Attack Bonus +4, Point Blank Shot, Dodge, Mobility, Mobile Shot, OpportunityShot |
| Mobility | General | PH | Dex 13, Dodge |
| OpportunityShot | General | DaS | Base Attack Bonus +4, Point Blank Shot |
| Point Blank Shot | General | PH | |
| Shadow | General | MotW | |
| Shot on the Run | General | PH | Point Blank Shot, Dex 13, Dodge, Mobility |
| Speed Load | General | SFH | Base attack bonus +1 |
| Starship Piloting | General | SFH | Pilot skill |
| Temperature Tolerance | General | SFH | |
| Track | General | PH | |
| Zero-G Tolerance | General | SFH | Freefall skill, Dex 15 |
Design notes
This is a replacement for the Ranger intended for DragonStar and other modern/sci-fi settings. Favoured enemy and favoured terrain are omitted in order to reduce the numer of variable bonuses. Two wepon fighting feats are replaced with bonus feats geared towards stealth, infiltration and ranged combat. The ranger is thus an explorer or commando, while a fighter is a swat or assault trooper. Rather than giving out these feats at level 1, they are spread out evenly across several levels.
