Mystic (Wisdom) (5A)

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This is an original Exemplar subclass for 5A.

The exemplar fought his way into the house, dodging an weaving through a number of bandits, leaving a wake of dead, wounded, and fleeing bandits. Finally reaching the innermost room, the retreating bandits had struck down their hostage. "I am afraid you came to late, hero" was the sardonic greeting, waving the stump of a severed arm. Oh hush, if you can speak, god can restore ya! Kneeling beside the hostage, a long intense prayer, and golden light in the shape of the missing hand gradually solidified into living flesh.

Mystics are dabblers in religion. Not nearly as powerful as a cleric, the mystic is in a creature of both worlds—crafty, able, and in touch with a higher power. Their regular miracles are few and weak, but occasionally they can use rituals to call upon great power.

1st Level: Focus Ability

Your Focus Ability is Wisdom. You are proficient in Intelligence and Wisdom saving throws.

1st Level: Spellcasting

You augment your skills with the ability to cast either cleric or druid spells.

Mystic Spellcasting
Exemplar
Level
Cantrips
Known
Spells
Known
Spells per Day
1 2 3 4
1st 2
2nd 2
3rd 3 3 2
4th 3 4 3
5th 3 4 3
6th 3 4 3
7th 3 5 4 2
8th 3 6 4 2
9th 4 6 4 2
10th 4 7 4 3
11th 4 8 4 3
12th 4 8 4 3
13th 4 9 4 3 2
14th 4 10 4 3 2
15th 5 10 4 3 2
16th 5 11 4 3 3
17th 5 11 4 3 3
18th 5 11 4 3 3
19th 5 12 4 3 3 1
20th 5 13 4 3 3 1

Spell List When you gain this ability, choose either the cleric or druid spell list. This is your mystic spell list.

Cantrips You learn two cantrips of your choice from your mystic spell list. You learn an additional cantrip of your choice at 3rd, 9th, and 15th level.

Spellcasting Ability Wisdom is your spellcasting ability for your mystic spells. You use your Wisdom whenever a spell refers to your spellcasting ability.

Spell save DC = 8 + your Proficiency Bonus + your Wisdom modifier

Spell attack modifier = your Proficiency Bonus + your Wisdom modifier

2nd Level: Mystic Tricks

You can choose these tricks only available to Occultists.

  • Fast Help. When you cast a spell that only affects you and/or your allies, you can use the Cast Spell action as a bonus action.
  • Healing Power. When you cast a spell that restores hit points, you can use this trick to add your Exemplar Die to the hit points each target recovers. This does not use a die from your Exemplar Dice pool.
  • Holy Strike. When you cause damage to an opponent, you use this trick to deal additional radiant damage equal to your Exemplar Die to that creature. This does not use a die from your Exemplar Dice pool.
  • Spell and Smite. When you use the Attack action you can, on the same turn, use a bonus action to take the Cast a Spell action.

3rd level: Spell Slots

You gain the ability to cast spells of 1st level and higher. The Mystic Spellcasting table shows how many spell slots you have to cast your spells. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Bless and have a 1st-level and a 2nd-level spell slot available, you can cast Bless using either slot.

Spells Known of 1st Level and Higher You know three 1st-level spells of your choice from your spell list.

The Spells Known column of the Mystic Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from your chosen spell list. The new spell must be of a level for which you have spell slots.

3rd Level: Mystic Recovery

You have learned to regain some of your mystical energy by meditation. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your exemplar level (rounded up).

For example, if you're a 7th-level exemplar, you can recover up to four levels of spell slots. You can recover either two 2nd-levelspell slots, one level 2 and two level level 1 spell slots, or four level 1 spell slots. You cannot recover a 3rd level spell slot as you have no such spell slots to recover.

6th Level: Mystic Dice

You can use Exemplar Dice in new and interesting ways.

  • When you cast a spell that affects a single target, you can expend an Exemplar Die and affect a number of targets equal to half the die result, rounded down. Because of rounding, on a die result of 1-3, you still only affect a single target.
  • You can spend a bonus action seeking mystic insights. Roll an exemplar die and halve the result. You immediately learn one spell of this level or lower from your mystic spell list of a level you have spell slots. Because of rounding, on a die result of 1, you can only learn a cantrip. You retain knowledge of this spell until the start of you next long rest.
  • You can use Exemplar Dice to cast a spell as a ritual. Roll an exemplar die and halve the result. Pick a spell from your mystic spell list of this level or lower. You can immediately cast this spell once as a ritual. You cannot apply the Twin Exemplar Dice or Multiple Exemplar Dice abilities to this roll.

10th Level: Maximized Healing

When you cast a spell that restores a random number of hit points, you do not roll any dice, instead gaining the maximum result. This includes any Exemplar Dice that apply.

14th Level: Mystic Resilience

You can spend your reaction to grant yourself or an ally within 30 feet advantage on a saving throw.