Difference between revisions of "Arcane Adventurer (5A)"

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=== Bonus Proficiencies ===
 
=== Bonus Proficiencies ===
You gain proficiency in light and medium armor, one weapon of your choice, and one skill of your choice.
+
You gain proficiency in light and medium armor, one skill of your choice,
 +
and with the
 +
hand crossbow.
 +
longbow,
 +
longsword,
 +
net,
 +
rapier,
 +
scimitar,
 +
shortsword, and
 +
whip.
  
 
=== Guide the Elements ===
 
=== Guide the Elements ===

Revision as of 17:31, 1 October 2021

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Sorcerous Origin Abilities

Elemental Focus

At 1st level, you

Adventurer Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class depending on your chosen element, as shown on the Adventurer Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination, illusion, or transmutation spell from the wizard spell list.

Adventurer Spells
Sorcerer Level Spells
1 Animal Friendship, Find Familiar
3 Animal Messenger, Flock of Familiars
5 Haste, Phantom Steed
7 Control Water, Giant Insect
9 Dream, Insect Plague

Bonus Proficiencies

You gain proficiency in light and medium armor, one skill of your choice, and with the hand crossbow. longbow, longsword, net, rapier, scimitar, shortsword, and whip.

Guide the Elements

At 6th level, you

Elemental's Fury

Starting at 14th level,

Elemental Soul

At 18th level, you