Delusion (5A)

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The warlock of delusion can never be sure who their patron is. Elusive as mist, possibly deranged, eternally lost, delusion leads the warlock on meandering paths folk were not meant to thread.

Otherworldly Patron Features

Expanded Spell List

Delusion Expanded Spells
Spell Level Spells
1 Disguise Self, Silent Image
2 Phantasmal Force, Silence
3 Major Image, Phantom Steed
4 Greater Invisibility, Phantasmal Killer
5 Creation, Seeming

Court of Spirits

From the point where you select this patron at 1st level you are surrounded by a buzzing court of minor spirits only you can interact with. Their help allows you to use a bonus action to take the Search action.

Hedge Magic

Staring at first level your work with lesser spirits gives you the ability to cast your less powerful spells many times. You have a pool of hedge magic points equal to your sorcerer level. You can use this to cast any of your 1st level known spells, expending one point from the pool for each level of the spell. Your hedge magic pool is renewed when you finish a long rest.

At 6th level you can use hedge magic to cast any 2nd level spell you know. At 10 level you can cast 3rd level spells in this manner, and at 14th level you can cast 4th level spells using hedge magic.

Spirit Pet

At 6th level, you learn Tiny Servant. This does not count against your limitation on spells known. As long as you do not currently have a tiny servant, you can cast this spell without expending a spell slot.

Spirit Advice

At 10th level, when you take a long rest, you can ask local spirits about an item of your choice within 20 ft. or about the area you are in. This works as either Legend Lore or Commune with Nature—this version of the later spell works in areas where land has been replaced by construction.

Object Possession

At 14th level you can cast Animate Objects, calling on your court of spirits to animate nearby objects. The number of objects you can animate is equal to your sorcerer level. You can only cast Animate Objects once, and regain the ability to cast this spell when you finish a long rest.