Difference between revisions of "Delusion (5A)"

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{{5A}}
The warlock of delusion can never be sure who their patron is.  
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This is an original [[Warlock (5A)|Warlock]] otherworldly patron for [[5A]].
Elusive as mist, possibly deranged, eternally lost, delusion leads the warlock on meandering paths folk were not meant to thread.
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''Elusive as mist, eternally lost, possibly deranged, the patron of delusion is unknown and unknowable.
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''Delusion leads the warlock on meandering paths folk were not meant to thread.
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''Any agenda the patron has for the warlock is subtle and any communication is through hallucinations.
  
 
== Otherworldly Patron Features ==
 
== Otherworldly Patron Features ==
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|valign="top" align=center | 2  ||valign="top"|  [http://dnd5e.wikidot.com/spell:phantasmal-force Phantasmal Force], [http://dnd5e.wikidot.com/spell:silence Silence]
 
|valign="top" align=center | 2  ||valign="top"|  [http://dnd5e.wikidot.com/spell:phantasmal-force Phantasmal Force], [http://dnd5e.wikidot.com/spell:silence Silence]
 
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|valign="top" align=center | 3  ||valign="top"|  [http://dnd5e.wikidot.com/spell:major-image Major Image], [http://dnd5e.wikidot.com/spell:phantom-steed Phantom Steed]
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|valign="top" align=center | 3  ||valign="top"|  [http://dnd5e.wikidot.com/spell:catnap Catnap], [http://dnd5e.wikidot.com/spell:phantom-steed Phantom Steed]
 
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|valign="top" align=center | 4  ||valign="top"|  [http://dnd5e.wikidot.com/spell:greater-invisibility Greater Invisibility], [http://dnd5e.wikidot.com/spell:phantasmal-killer Phantasmal Killer]
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|valign="top" align=center | 4  ||valign="top"|  [http://dnd5e.wikidot.com/spell:confusion Confusion], [http://dnd5e.wikidot.com/spell:phantasmal-killer Phantasmal Killer]
 
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|valign="top" align=center | 5  ||valign="top"|  [http://dnd5e.wikidot.com/spell:creation Creation], [http://dnd5e.wikidot.com/spell:seeming Seeming]
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|valign="top" align=center | 5  ||valign="top"|  [http://dnd5e.wikidot.com/spell:rarys-telepathic-bond Rary's Telepathic Bond], [http://dnd5e.wikidot.com/spell:seeming Seeming]
 
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|}
  
=== Court of Spirits ===
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=== Host of Illusions ===
From the point where you select this patron at 1st level you are surrounded by a buzzing court of minor spirits only you can interact with.  
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When you choose this patron at 1st level you learn the [http://dnd5e.wikidot.com/spell:minor-illusion Minor Illusion] cantrip.  
Their help allows you to use a bonus action to take the Search action.
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This does not count against the warlock's cantrips known.
 
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You can cast this spell again and again without dismissing any previous minor images you may have created.
=== Hedge Magic ===
 
Staring at first level your work with lesser spirits gives you the ability to cast your less powerful spells many times. You have a pool of hedge magic points equal to your sorcerer level. You can use this to cast any of your 1st level known spells, expending one point from the pool for each level of the spell.
 
Your hedge magic pool is renewed when you finish a long rest.
 
  
At 6th level you can use hedge magic to cast any 2nd level spell you know. At 10 level you can cast 3rd level spells in this manner, and at 14th level you can cast 4th level spells using hedge magic.
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=== Large Illusions ===
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At 6th level, any illusion spell you cast that has an area, double each dimension of that area. So a [http://dnd5e.wikidot.com/spell:phantasmal-force Phantasmal Force] spell could fill a 20 ft. cube and a [http://dnd5e.wikidot.com/spell:fear Fear] spell would be a 60 ft. cone.  
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In addition, when you cast a spell of 1st level or higher from the illusion school you gain 5 temporary hit points per level of the spell slot used.
  
=== Spirit Pet ===
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=== Constant Illusions ===
At 6th level, you learn [http://dnd5e.wikidot.com/spell:tiny-servant Tiny Servant]. This does not count against your limitation on spells known. As long as you do not currently have a tiny servant, you can cast this spell without expending a spell slot.
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At 10th level the duration of any spell you cast from the illusion school (including cantrips) is twice what it normally is and does not require concentration
  
=== Spirit Advice ===
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=== Eldritch Delusion ===
At 10th level, when you take a long rest, you can ask local spirits about an item of your choice within 20 ft. or about the area you are in.
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At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the [http://dnd5e.wikidot.com/spell:confusion Confusion] spell until the end of your next turn.
This works as either [http://dnd5e.wikidot.com/spell:legend-lore Legend Lore] or [http://dnd5e.wikidot.com/spell:commune-with-nature Commune with Nature]—this version of the later spell works in areas where land has been replaced by construction.
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A creature that makes its saving throw against this ability is immune to it until the start of your next turn.
  
=== Object Possession ===
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== Designer's Notes ==
At 14th level you can cast Animate Objects, calling on your court of spirits to animate nearby objects.
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The obvious comparison here is to the Illusion wizard.  
The number of objects you can animate is equal to your sorcerer level.
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Illusionists wizards improve the quality of their illusions.  
You can only cast Animate Objects once, and regain the ability to cast this spell when you finish a long rest.
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Delusion warlocks focus on quantity, with larger illusions and the ability to keep many illusions going at the same time.
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Warlocks also significantly buff their survivability at higher levels.
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The capstone offers a lot of very unreliable control.
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Where the subclass could use extra help is at low level.
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Host of Illusions is fun, but not really powerful.

Latest revision as of 20:33, 2 October 2023

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This is an original Warlock otherworldly patron for 5A.

Elusive as mist, eternally lost, possibly deranged, the patron of delusion is unknown and unknowable. Delusion leads the warlock on meandering paths folk were not meant to thread. Any agenda the patron has for the warlock is subtle and any communication is through hallucinations.

Otherworldly Patron Features

Expanded Spell List

Delusion Expanded Spells
Spell Level Spells
1 Disguise Self, Silent Image
2 Phantasmal Force, Silence
3 Catnap, Phantom Steed
4 Confusion, Phantasmal Killer
5 Rary's Telepathic Bond, Seeming

Host of Illusions

When you choose this patron at 1st level you learn the Minor Illusion cantrip. This does not count against the warlock's cantrips known. You can cast this spell again and again without dismissing any previous minor images you may have created.

Large Illusions

At 6th level, any illusion spell you cast that has an area, double each dimension of that area. So a Phantasmal Force spell could fill a 20 ft. cube and a Fear spell would be a 60 ft. cone. In addition, when you cast a spell of 1st level or higher from the illusion school you gain 5 temporary hit points per level of the spell slot used.

Constant Illusions

At 10th level the duration of any spell you cast from the illusion school (including cantrips) is twice what it normally is and does not require concentration

Eldritch Delusion

At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the Confusion spell until the end of your next turn. A creature that makes its saving throw against this ability is immune to it until the start of your next turn.

Designer's Notes

The obvious comparison here is to the Illusion wizard. Illusionists wizards improve the quality of their illusions. Delusion warlocks focus on quantity, with larger illusions and the ability to keep many illusions going at the same time. Warlocks also significantly buff their survivability at higher levels. The capstone offers a lot of very unreliable control. Where the subclass could use extra help is at low level. Host of Illusions is fun, but not really powerful.