Difference between revisions of "Ranger Knight (5A)"

From Action
Jump to navigation Jump to search
(Ranger's Mark)
Line 52: Line 52:
  
 
== Designer's 's Notes ==
 
== Designer's 's Notes ==
 +
A ranger conclave leaning against the paladin and borrowing from the Chevalier.
 +
Aiming for concepts like unicorn maiden.

Revision as of 13:54, 5 November 2022

5A5A logo
Starfox's 5th Edition Fan Page

This is a Ranger conclave for 5A.

Some rangers join fighting orders, often in the company of paladin's of the Oath of the Ancients. Scouring the wilderness of enemies, such ranger-knights summon mighty steeds to serve them in battle.

Source: Original.

Subclass Features

Knightly Spells

Starting at 3rd level, you learn an additional spell when you reach certain levels as a ranger, as shown in the Knightly Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Knightly Spells
Ranger Level Spells
1 Compelled Duel
3 Find Steed
5 Spirit Shroud
7 Find Greater Steed
9 Dispel Evil and good

Born to the Saddle

Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.

Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Ranger's Mark

Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else inflicts damage on the creature.

A creature marked by you has disadvantage on any attack roll that doesn't target you. In addition, if a creature marked by you deals damage to anyone other than you, you can make a special weapon attack against the marked creature as a reaction. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your ranger level.

Bonded Mount

At 7th level your mount ignores nonmagical difficult ground. As you advance in level, your mount shares certain of your rangers class features: Land's Stride, Nature's Veil, Vanish, and Feral Senses.

Mount of the Mist

At 11th level, you can cast Misty Step. If you are mounted, the spell can teleport your mount and anything it is carrying. You can use this ability a number of times equal to your Proficiency Bonus, regaining all uses at the end of a long rest.

Forest Warden

At 15th level, you can cast Transport Via Plants by expending a use of your Mount of the Mist ability. If you are mounted, the spell can teleport your mount and anything it is carrying.

Designer's 's Notes

A ranger conclave leaning against the paladin and borrowing from the Chevalier. Aiming for concepts like unicorn maiden.