Difference between revisions of "Way of the Turtle (5A)"

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(→‎Turtle Bite: magic weapons)
(Flurry of Death)
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At 11th level you can use [[Monk_(5A)#Deflect_Missiles|Deflect Missiles]] without having to spend your reaction.
 
At 11th level you can use [[Monk_(5A)#Deflect_Missiles|Deflect Missiles]] without having to spend your reaction.
  
=== XXX ===
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=== Flurry of Death ===
At 17th level,  
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At 17th level, your unarmed and weapon attacks score a critical hit on a roll of 19 or 20.
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When you score a critical hit, you can make an additional attack with a ready weapon or unarmed strike, against the same or a different foe. If this happens on your turn and you have remaining movement, you can move normally between these attacks.
  
 
== Designer's Notes ==
 
== Designer's Notes ==

Revision as of 11:54, 22 February 2022

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This is an original Monk monastic tradition for 5A.

Way of the Turtle monks wear armor and use heavier weapons than other monks. Often found in military settings, turtle monks are less spiritual, focusing on raw power and martial mastery.

Subclass Features

Turtle Armor

Starting when you choose this monastic tradition at 3rd level, you gain proficiency in light armor and medium armor. You can use any monk ability in armor you are proficient with, ignoring the normal restrictions on monk class features.

Turtle Bite

Starting at 6th level, you gain proficiency with all martial melee weapons, and melee weapons you wield count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks and damage

Turtle Claws

At 11th level you can use Deflect Missiles without having to spend your reaction.

Flurry of Death

At 17th level, your unarmed and weapon attacks score a critical hit on a roll of 19 or 20. When you score a critical hit, you can make an additional attack with a ready weapon or unarmed strike, against the same or a different foe. If this happens on your turn and you have remaining movement, you can move normally between these attacks.

Designer's Notes