Difference between revisions of "School of Conjuration (5A)"

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''As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
 
''As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.
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'' '''Greyhawk''' ''
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''Conjuration is the leading magic art among the Suel, and popular with all other peoples.
  
 
Sources: Player's Handbook
 
Sources: Player's Handbook
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The object can be any normal item of equipment with a value of up to 20 gp per wizard level.
 
The object can be any normal item of equipment with a value of up to 20 gp per wizard level.
This includes sets of related items like took kits, alchemical items, and poisons.</span>
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A set of of related items like a took kit counts as a single item. You can make [[Alchemical Substances (5A)|alchemical substances]] and [[Adventuring_Gear_(5A)#Poisons|poisons]].</span>
 
The object disappears after 1 hour, when you use this feature again, or if it takes any damage.
 
The object disappears after 1 hour, when you use this feature again, or if it takes any damage.
  

Latest revision as of 12:30, 30 November 2021

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This is a Wizard subclass for 5A.

As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.

Greyhawk Conjuration is the leading magic art among the Suel, and popular with all other peoples.

Sources: Player's Handbook

Subclass Features

Conjuration Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Conjuration spell into your spellbook is halved. Whenever you pick a spell of your school of magic as you advanced in level, you can choose two spells of your school instead of one.

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object can be any normal item of equipment with a value of up to 20 gp per wizard level. A set of of related items like a took kit counts as a single item. You can make alchemical substances and poisons. The object disappears after 1 hour, when you use this feature again, or if it takes any damage.

Benign Transportation

Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.

Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.

Focused Conjuration

Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.

Durable Summons

Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.