Difference between revisions of "Delusion (5A)"

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m (→‎Delusion Blast: Eldritch Delusion)
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In addition the duration of any spell from the illusion school (including cantrips) is twice what it normally is and does not require concentration
 
In addition the duration of any spell from the illusion school (including cantrips) is twice what it normally is and does not require concentration
  
=== Delusion Blast ===
+
=== Eldritch Delusion ===
 
At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the [http://dnd5e.wikidot.com/spell:confusion Confusion] spell until the end of your next turn.
 
At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the [http://dnd5e.wikidot.com/spell:confusion Confusion] spell until the end of your next turn.
 
A creature need only make one saving throw per round, even if you hit them multiple times.
 
A creature need only make one saving throw per round, even if you hit them multiple times.

Revision as of 11:03, 25 October 2021

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This is a Warlock otherworldly patron for 5A.

Elusive as mist, possibly deranged, eternally lost, the patron is eternally unknown and unknowable. Delusion leads the warlock on meandering paths folk were not meant to thread.

Otherworldly Patron Features

Expanded Spell List

Delusion Expanded Spells
Spell Level Spells
1 Disguise Self, Silent Image
2 Phantasmal Force, Silence
3 Catnap, Phantom Steed
4 Confusion, Phantasmal Killer
5 Rary's Telepathic Bond, Seeming

Host of Illusions

When you choose this patron at 1st level you learn the Minor Illusion cantrip. This does not count against the warlock's cantrips known. You can cast this spell again and again without dismissing any previous minor images you may have created.

Powerful Illusions

At 6th level, any illusion spell you cast that has an area, double each dimension of that area. So a Phantasmal Force spell could fill a 20 ft. cube and a Fear spell would be a 60 ft. cone. If the illusion causes dice of damage, add an extra die of the same type the spell already does.

Illusory Toughness

At 10th level, when you cast a spell of 1st level or higher from the illusion school that lacks a "At Higher Levels." entry using a spell slot higher than minimum, you gain 10 temporary hit points for each extra spell level you used above the level of the spell. These temporary hit points last for 10 minutes. In addition the duration of any spell from the illusion school (including cantrips) is twice what it normally is and does not require concentration

Eldritch Delusion

At 14th level, when you hit a creature with your Eldritch Blast, that creature must make a Wisdom saving throw against your spell save DC or be affected as by the Confusion spell until the end of your next turn. A creature need only make one saving throw per round, even if you hit them multiple times.

Designer's Notes

The obvious comparison here is to the Illusion wizard. Illusionists wizards improve the quality of their illusions. Delusion warlocks focus on quantity, with larger illusions and the ability to keep up to 10 minor images going at the same time. Warlocks also significantly buff their survivability at higher levels. The capstone offers a lot of very unreliable control. Where the subclass could use extra help is at low level. Host of Illusions is fun, but not really powerful.