Difference between revisions of "Implements (Action)"

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|0H
 
|0H
 
|Small
 
|Small
|Short
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|[[Items_(Action)#Close|Close]]
 
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|[[#Astrolabe |Astrolabe]]
 
|[[#Astrolabe |Astrolabe]]
 
|2H
 
|2H
|Medium
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|[[Items_(Action)#Short|Short]]
|Long
+
|[[Items_(Action)#Long|Long]]
 
|5
 
|5
|[[Weapon_Abilities_(Action)#Static|Static]]
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|[[Items_(Action)#Static| Static]]
 
|-
 
|-
 
|[[#Banner |Banner]]
 
|[[#Banner |Banner]]
 
|2H
 
|2H
 
|Large
 
|Large
|Long
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|[[Items_(Action)#Long|Long]]
 
|5
 
|5
|[[Weapon_Abilities_(Action)#Static|Static]]
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|[[Items_(Action)#Static| Static]]
 
|-
 
|-
 
|[[#Dagger |Dagger]]
 
|[[#Dagger |Dagger]]
 
|1H
 
|1H
 
|Small
 
|Small
|Short
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|[[Items_(Action)#Close|Close]]
 
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|4
 
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|[[#Mask |Mask]]
 
|[[#Mask |Mask]]
 
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|Short
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|1H
 
|1H
 
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|[[Items_(Action)#Long|Long]]
 
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|3
|[[Weapon_Abilities_(Action)#Static|Static]]
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|[[Items_(Action)#Static| Static]]
 
|-
 
|-
 
|[[#Rod |Rod]]
 
|[[#Rod |Rod]]
 
|1H
 
|1H
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|[[Items_(Action)#Short|Short]]
|Medium
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|[[Items_(Action)#Short|Short]]
 
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|2H
 
|2H
 
|Large
 
|Large
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|[[Items_(Action)#Short|Short]]
 
|3
 
|3
|[[Weapon_Abilities_(Action)#Block|Block]]
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|[[Items_(Action)#Block|Block]]
 
|-
 
|-
 
|[[#Sword |Sword]]
 
|[[#Sword |Sword]]
 
|1H
 
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|[[Items_(Action)#Short|Short]]
|Short
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|[[Items_(Action)#Close|Close]]
 
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|1H
 
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|[[Weapon_Abilities_(Action)#Parry|Parry]]
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|[[Items_(Action)#Parry|Parry]]
 
|-
 
|-
 
|[[#Tablet |Tablet]]
 
|[[#Tablet |Tablet]]
 
|2H
 
|2H
 
|Small
 
|Small
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|[[Items_(Action)#Long|Long]]
 
|5
 
|5
|[[Weapon_Abilities_(Action)#Reload|Reload]]
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|[[Items_(Action)#Reload| Reload]]
 
|-
 
|-
 
|[[#Tome |Tome]]
 
|[[#Tome |Tome]]
 
|2H
 
|2H
|Medium
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|[[Items_(Action)#Short|Short]]
|Long
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|[[Items_(Action)#Long|Long]]
 
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|5
|[[Weapon_Abilities_(Action)#Static|Static]]
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|[[Items_(Action)#Static| Static]]
 
|-
 
|-
 
|[[#Wand |Wand]]
 
|[[#Wand |Wand]]
 
|1H
 
|1H
 
|Small
 
|Small
|Medium
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|[[Items_(Action)#Short|Short]]
 
|3
 
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|-
 
 
|}
 
|}
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Implements are the equivalent of ranged weapons for power-users. What foci you can use depends on your tradition.  Implements amplify the user's normal power level, providing a lever to inflict more damage. The use of an implement is not required, but improves [[Shoot (Action)|Shoot]] power damage to levels matching approximately [[Items_(Action)#Clockwork|Clockwork]] tech level performance. Depending on how the [[GM]] want [[Shoot (Action)|Shoot]] power attacks to perform, a blanket bonus or penalty can be applied either to their damage or to implement bonuses.
  
 
== Reading the Table ==
 
== Reading the Table ==
What foci you can use depends on your tradition. Most traits of blast focus only apply to the [[Mind (Action)|Mind]]-based damage of [[Blast_(Action_Powers_Technique)|Blast]] attacks, but some aspects, such as range, applies to all powers.
+
Most traits of implements only apply to the [[Mind (Action)|Mind]]-based damage of [[Blast_(Action_Powers_Technique)|Blast]] attacks, but some aspects, such as range, applies to all powers. A few [[Melee (Action)|Melee]] powers do implement-based damage as well.
  
The damage type of a blast focus depends on the blast it is used with.
+
The damage type of an implement depends on the blast it is used with.
  
 
=== Amulet ===
 
=== Amulet ===

Revision as of 16:14, 27 May 2013

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Sometimes called Blast Foci or simply Foci, these are mainly used to enhance Blast damage. As a secondary effect they can also improve range of all powers that use normal range penalties.

Not all Traditions allow the use of Implements.

Name Hands Size Range Damage Properties
Amulet 0H Small Close 3
Astrolabe 2H Short Long 5 Static
Banner 2H Large Long 5 Static
Dagger 1H Small Close 4
Great Mask 0H Large Close 4
Icon 2H Large Short 5
Mask 0H Short Close 4
Orb 1H Small Long 3 Static
Rod 1H Short Short 4
Staff 2H Large Short 3 Block
Sword 1H Short Close 5
Scythe 2H Large Close 6
Symbol 1H Small Close 3 Parry
Tablet 2H Small Long 5 Reload
Tome 2H Short Long 5 Static
Wand 1H Small Short 3

Implements are the equivalent of ranged weapons for power-users. What foci you can use depends on your tradition. Implements amplify the user's normal power level, providing a lever to inflict more damage. The use of an implement is not required, but improves Shoot power damage to levels matching approximately Clockwork tech level performance. Depending on how the GM want Shoot power attacks to perform, a blanket bonus or penalty can be applied either to their damage or to implement bonuses.

Reading the Table

Most traits of implements only apply to the Mind-based damage of Blast attacks, but some aspects, such as range, applies to all powers. A few Melee powers do implement-based damage as well.

The damage type of an implement depends on the blast it is used with.

Amulet

An amulet is a catch-all for a small symbol or token. This can be a necklace with an ornament, a holy symbol, a set of bracers, a wrist-mounted keyboard, a mobile phone with handsfree, or even a free-floating magical construct you can put in a pocket when not in use.

Astrolabe

An astrolabe is a mechanical device of Clockwork complexity, used to calculate various astrological, supernatural, or mathematical relationships. It is frail and takes a fair bit of time to operate. An abacus functions the same way and is less technologically sophisticated. A modern version is portable computer.

A banner is a large, clumsy symbol, that is hard to carry around and that needs to be solidly planted to function. A tabernacle, portable altar, or bulky radio array can have the same function.

Dagger

A simple Dagger or knife, which can also function as a weapon. Daggers used as foci are often of silver, obsidian, or some other special substance.

Great Mask

A great mask covers the face and upper body of the wearer, making you very distinctive but concealing your identity. You focus your power by assuming a ritual identity trough the mask.

Icon

A painting, pennant, reliquary or other object held to focus power. A ritual staff can be an icon rather than a staff if it is very heavy and ceremonial in nature.

Mask

A ritual mask covering most of the face focuses your power by identifying with mysterious creatures. Usually made of hard plastic, metal, china, or hardened leather.

Orb

A round object held in the hand. This can be a small crystal ball, an egg, a mobile phone, or a symbolic depiction of the earth or the night sky. It is associated with control and rulership.

Rod

A Baton about a meter in length, often heavily decorated. Can be used as a melee weapon in a pinch.

Staff

A staff, about as long as the wearer, usually of gnarled wood but more elaborate staves fit certain traditions. A symbol of serenity and defense. Can be used as a Quarterstaff in a pinch. A staff can be used as a focus in one hand, but loses the Block property when used that way.

Symbol

A small hand-held icon that grants personal protection and close-range defense.

Sword

Some kind of sword used as a focus, this represents nobility, courage, and domination. It can be used as a melee weapon in a pinch; pick one Medium size sword that it can function as.

Scythe

The scythe is the ultimate symbol of destructive personal magic, reaping the souls of your opponent's. Some traditions use greatswords or pole arms to similar effect. A scythe can be used as a melee weapon in a pinch.

Tablet

A wax or stone tablet used to make quick calculations. A modern power user would use a tablet computer instead.

Tome

A book of lore from which you read or recite passages or formulas.

Wand

A small convenient stick used to point at enemies.