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Magic Jar


Available to: Yak-Man.
Fu: X, Shot: 8, Maximum picks: 1

You can try to possess another simply by touching him. You must first grab him through interaction, or make a successful martial arts attack with no damage. Then you can use Magic Jar on your next action. Make a roll comparing the number of Fu you spent (X) to his Willpower, and if successful, your body falls comatose while you invade his. You must again check for possession after a number of days equal to your Outcome, and exceptional situations might require you to make extra checks.

While in possession, you can use your host's physical attributes, but keep your own skills and schticks. Any Fu points spent on Possession cannot be used for other things. You can access his memories, and can thus play his role very well.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update 99-06-18.